Development > Artwork

Need a modeler?

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TrashMan:
Yes really. Hate to be the one to tell you this, but that part of the UFO:AI story stinks to the High Heavens.


But anyway - you want the model or not?

BTAxis:
I guess so, if your licensing mumbo-jumbo is in order, as usual.

Winter:

--- Quote from: TrashMan on April 24, 2009, 09:49:32 pm ---Yes really. Hate to be the one to tell you this, but that part of the UFO:AI story stinks to the High Heavens.

--- End quote ---

I think I'll continue trusting my writing instincts over your opinions, especially given how absolutely god-awful your suggestions have been.

Regards,
Winter

TrashMan:

--- Quote from: Winter on April 25, 2009, 12:05:16 am ---I think I'll continue trusting my writing instincts over your opinions, especially given how absolutely god-awful your suggestions have been.

--- End quote ---


It's your perogative to do so, but I don't consider my suggestions bad. Especially given that every single one of my mods I made got the highest ratings. So obviously I'm doing something right.

Also a note - in 9 years of modding and working on various projects, and being on a lot of forums, I've yet to recall anyone ever complaining (in JA2 and X-COM like games) about weapons like a minigun or desert eagle being in the game. I do recall them complaining they they weren't in tough.


EDIT:
Don't take this the wrong way Winter. I'm not exactly good at delivering critics (I'm too blunt and lack tact), but I just wanted to say that maybe everything isn't a perfect as you think it is. Self-criticism and constant improvements and re-evaluations are the only real way to go. Which is why I constantly re-work the things I made, again and again and again. (which reminds me, I'm working on a better texture for the XAW95 and the pistol, so I won't be able to send it over immediately. I'm also doing something for infinity so it may take a while.)

TrashMan:
Here you go - 4 modes and 3 textures.

2 pistols and 2 version of the rifle (only difference is the muzzle, for polygon reduction purposes)



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