Development > Artwork
Need a modeler?
BTAxis:
Back on topic, though, what should we do with those latest models, Winter? I kind of like the gun myself, but not the rifle.
TrashMan:
--- Quote from: BTAxis on April 21, 2009, 10:59:45 pm ---I actually think there are way too many human weapons already. More isn't better; it's quite the contrary at times. Aftershock's arsenal was stupidly large, and it hurt the game from where I'm standing.
--- End quote ---
How can more choice hurt a game?
The most downloaded mods for UFO:AS, JA2 and similar games are weapon enhacement mods - mods that add more guns. If they hurt the game, you'd think other mods would be more popular.
A lot of choice (in this case guns) can only hurt the game if the impact of choice is meaningless - like having 30 assault rifles who's only difference between them is 1m of range or 1 point of damage. Now, if you have 3 rifles where the differences are bigger, to the point of actually being noticable, then you're golden.
EDIT: AAAAAARGH!!!!
I made a new handgun.. A friggin super one, makes the other one look like an utter pile of crap. I fell in love with the new gun. Now the scene got corrupted!!!!! I'll have to do it from scratch!
vedrit:
Well, as with all things, moderation is key. 56 different assult rifle-class weapons would REALLY be bad, but being able to choose between 2 or 3, would not be bad. I would go with the one that is average in everything, or high in accuracy, but thats me. They say a widely diversified army will win in any situation.
Winter:
I'm one of the 'tons of guns' players in JA2 and other games, but BTAxis is right. We don't want to overwhelm the player with weapon choices, particularly between weapons in the same class which require weighing a lot of tiny factors, and especially not at the start of the game. It's vital to keep it simple for the benefit of all players, or at least introduce it simple. In general people mod in extra guns only after they're familiar with the main system and the primary arsenal.
Regards,
Winter
BTAxis:
Thanks Winter, that's precisely how I feel. I've been known to download mods that add more of everything too (modding is part of the fun of a game experience for me), but I wouldn't want a vanilla game to be that expansive. Cue my trusty case in point, the free open source game Advanced Strategic Command, a game modeled after Battle Isle 2 and 3 that is so rife with features, mechanics and content that it is impossible to get into.
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