Development > Artwork
Need a modeler?
sitters:
--- Quote from: Mattn on December 13, 2008, 09:45:52 am ---i would like to answer you TrashMan - but i don't know the answer ;)
i also haven't read the whole thread here - so i don't know whether the answer is something hidden in it already. but if not, Winter, BTAxis, please tell him what he should consider to change for future models.
--- End quote ---
I think in the first place some attitude.
Also he say, don't have a problem of making concept models, why doesn't he make them then ?
A little bit imagination from his side, and he can adapt his craft for fitting in the game.
Little bit less flaming and more think and modelling.
TrashMan:
LOL..I'm hardly the only one who needs to work on his attitude...
Look sitters, I'm working on several projects ATM (Freespace2, BOTF2, SOTS, UFO:AI, etc...) , so I really don't either the time or will to make a dozen concept models for UFO:AI without having a clue as what is required in the first place. As it is I currently don't even have a point in the right direction.
All I got so far is "your model sucks" and no specific CONSTRUCTIVE comments - like WHY it sucks.
So to make things easier I'm attaching the render of the last version of the Starchaser mesh. It will be easier to analyze with direct visual reference.
[attachment deleted by admin]
DuKe2112:
The plane has one problem in itself: the engines. The proportions to the wing seem off.
The body is angular as well, but still has flowing transitions to the wings.
Maybe try the same with the engines. And make the top fin more solid and flowing into it as well.
Oh and the cannons look like they could hit the front fins, which look strange anyway, best remove those fins entirely.
That would make a fine plane, but unfortunatelly it still won't be our starchaser as described in the wiki. I also noted that the saracen as it is based on the blackbird is rather unsuited for dogfighting. (but thats a different discussion: http://ufoai.ninex.info/forum/index.php?topic=3161.0) There may be a need for another interceptor, that could be this former design.
The Starchaser however need a very different design.
First of all it needs antimatter engines, yours still look like jet engines.
The body has to be something between the dragon and the stingray. It needs a definitiv alien feel, but should still be obviously of human design..
mattheus:
--- Quote from: DuKe2112 on December 13, 2008, 02:52:38 pm ---First of all it needs antimatter engines, yours still look like jet engines.
The body has to be something between the dragon and the stingray. It needs a definitiv alien feel, but should still be obviously of human design..
--- End quote ---
For antimatter engines fuel is also used much more matter - for atmospheric flight its also economical to use air inflow, but much smaller then in jet case. Even smaller then ramjet or scramjet. Take a look at SR 71 and you see - its inflows are really small. I agree that it needs also some sure signs that it uses alien technology - maybe weapons or at least currently missing texture. Its looking like human supermodern fighterjet and as it - it's very nice design!
TrashMan:
--- Quote from: DuKe2112 on December 13, 2008, 02:52:38 pm ---The Starchaser however need a very different design.
First of all it needs antimatter engines, yours still look like jet engines.
The body has to be something between the dragon and the stingray. It needs a definitiv alien feel, but should still be obviously of human design..
--- End quote ---
Do all antimatter engines need to look completely alike? Do they even need to be circular? I've seen test craft with vector thrust engines that where very boxy. What I'm asking - do they have to look exactly like the engines on the dragon (and alien fighters)? The Stingray has engines that look totally different.
I thought the Starchaser was human take on alien tech - thus, it was supposed to look human, but more advanced - while the Dragon and Stingray would be the more alien looking. Guess I was wrong.
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