Development > Artwork
Need a modeler?
mattheus:
Maybe we should brainstorm for it? Which concept could be best:
1. "Legionaire" - Big armored shield on top and huge energy weapon in one end through, maybe with other arc. Big engines, smaller particle beams and other weapons under shield.
2. "Battle Hedgehog" - structure like first tanks, with fixed beams out to every direction.
3. "guntowers" battleship - use my old rendering, you see what I mean. Most radical departure from current ships, I think. Particle beams in armored towers around heavy looking ship.
Okay, all were "wingless", but because map size limits we probably must more think of "dense" ships - two or three floors, partially open area inside. Wings are for small fighers, big ships like battleships are more for firepower and slaving humanity.
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BTAxis:
--- Quote from: mattheus on December 11, 2008, 11:40:49 pm ---Okay, all were "wingless", but because map size limits we probably must more think of "dense" ships - two or three floors, partially open area inside. Wings are for small fighers, big ships like battleships are more for firepower and slaving humanity.
--- End quote ---
With this I strongly agree.
TrashMan:
--- Quote from: BTAxis on December 11, 2008, 09:34:03 pm ---No concept images for anything, I'm afraid. But we have a bunch of existing UFOs that should push you in the general direction.
--- End quote ---
Alright, I'll try something....how big should the UFO battleship be (max size in Max units?)
Also, I'll need Winter to get back to me on the Starchaser. I have to know what he doesn't like on the old one before I can make a new one.
BTAxis:
I think he doesn't like your Starchaser, period.
TrashMan:
That's why I need to know what he doesn't like specifcly if I want to make a new one...
How can you make something "right" if you don't know what you did "wrong"?
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