Development > Artwork
Need a modeler?
bayo:
What about more more smooth and grey? http://commons.wikimedia.org/wiki/Image:Lockheed_Martin_F-22.jpg
ghosta:
It looks like plastic or modeled o.O
TrashMan:
--- Quote from: sitters on December 04, 2008, 08:50:03 am ---
Otherwise it is much to much work for the modeler to modify the model ( and UV ) again and again.
before the approval is there, and that's frustrating.
--- End quote ---
Not necasarily. Models for UFO:AI aren't complex and only use a single texture, so tweaking them or making multiple version is not a bit problem. Not a lot more than making a sketch at least.
I go no problems with making a concept model(s) (as I did with the Needler) and then tweaking them depending on feedback. But for that to work I need feedback.
So, to get back to the question at hand - what are you looking for Winter? I have a hard time getting a "feel" for Phlanax craft when they don't have nothing in common.
Is there anything I can do to make the StarChaser more to your liking (radical changes included)? Should I start from scratch?
sitters:
--- Quote from: Winter on December 04, 2008, 11:33:56 am ---Hey sitters, long time no see! Glad to have you back.
We'd love to have a concept artist to straighten out the visual style beforehand and avoid all this arguing. Unfortunately we don't, and the few 2d artists we do get are also badly needed for the UFOpaedia. We simply don't have the art support we really need to make it all function smoothly, so we just have to struggle on.
Regards,
Winter
--- End quote ---
Yea, I am still around, but very busy making models, for the game I am a team member of ( Risen3d ).
I am making a total new monster pack, and animate it also.
I have learn a lot these days, sculpting, normal mapping, bump mapping , animating and more.
Yes mattn I am also animating now. :)
But also have some spare time for making models for UFO:AI ( if needed ).
yea I know the problem, its always difficult to make a model without any concept drawing.
Best way is to make an basic shape and if it is approved, then UV map and texture it.
Willem
BTAxis:
New models for UFO:AI are always needed.
A quick job is the Herakles transport which you did before. We're going to need a version of the pod with an interiour added to it for use on tactical maps.
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