Development > Artwork
Need a modeler?
TrashMan:
tweaked the VHS rifle to sit a bit better in the hands of soldiers. Minor tweak really.
[attachment deleted by admin]
Mattn:
ok, thanks - commited to trunk - feel free to send (mulitplayer only) ufo script files for the vhs
i hope that btaxis and/or winter will contribute the weapon defs for the heavy needler, too ;)
TrashMan:
Ya know, it's maybe better to just post the entries for the weapon, rather than the file itself...Here, for the VHS
ADD THIS TO THE ASSAULT RIFLE AMMO:
--- Code: ---weapon_mod vhs
{
firedef
{
name "_Snap Shot"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "1.0 1.0"
crouch 0.7
range 250
shots 1
ammo 1
time 8
damage "40 5"
dmgweight normal_medium
reaction true
}
firedef
{
name "_3-Round Burst"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "1.2 1.2"
crouch 0.7
range 70
shots 3
ammo 3
delaybetweenshots 5
time 10
damage "40 5"
dmgweight normal_medium
reaction true
}
firedef
{
name "_Full-Auto"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "1.8 1.8"
crouch 0.6
range 70
shots 6
ammo 8
delaybetweenshots 10
time 16
damage "40 5"
dmgweight normal_medium
reaction true
}
firedef
{
name "_Aimed shot"
skill assault
projtl bullet
impact bulletImpact
hitbody null
firesnd weapons/assaultrifle
speed 0
spread "0.75 0.75"
crouch 0.6
range 70
shots 1
ammo 1
time 12
damage "40 5"
dmgweight normal_medium
reaction true
}
}
// =======================
// VHS ASSAULT RIFLE
// =======================
item vhs
{
name "_VHS Assault Rifle"
model weapons/vhs/vhs
weapon true
type rifle
animationindex 1
holdtwohanded false
firetwohanded true
shape "1 0 4 1"
shape "0 1 5 1"
center "-3 -3 1"
scale 1.2
ammo 30
reload 10
price 3000
size 20
is_primary true
}
RESEARCH:
tech rs_weapon_vhs
{
type weapon
up_chapter equipment
description {
default "_assault_txt"
}
require_AND
{
tech rs_skill_assault
}
provides vhs
time 0
producetime 90
}
--- End code ---
TrashMan:
Question to you people.
I finally gotten around to test the Starchaser, to see if it works. Well, I can research it, I can buy it, but the model doesn't show up.
I re-converted the model just to be sure and checked. It's in the inter_starchaser folder, the .md2 and .jpg are named the same, and that's what's called in the aircraftmanagement.ufo.
I can't figure out what's wrong.. I had a Saracen model for scaling, so that shouldn't be the problem either..so what could it be?
TrashMan:
Nobody have a clue then? ???
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