Development > Artwork

Need a modeler?

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TrashMan:
Nevermind...just remembered. I should re-upload the md2's hten...

[attachment deleted by admin]

Winter:
The heavy needler is fine, I'm happy with it. The other bits, however . . .


--- Quote from: TrashMan on November 18, 2008, 05:20:11 pm ---aircraftmanagement.ufo - added the Starchaser
--- End quote ---

It's been said before, we don't have a place for your Starchaser in the campaign. Do not commit.



--- Quote ---equipment.ufo - added the xaw95 and vhs
--- End quote ---

Same for these two. The new rifle is not appropriate since we're already full up on human weapons. Do not commit.



--- Quote ---research.ufo - added research entries for all 3 things
--- End quote ---

Do not commit.



--- Quote ---weapons_human.ufo - added the xaw95 and vhs entries
--- End quote ---

Do not commit.


--- Quote ---weapons_multiplayer -  just cut out the XAW95 entry and moved it to human weapons. No real edit of this file :P

--- End quote ---

Do not commit.

TrashMan:
Did I say I was commiting anything?

I'm not crazy enough to commit files I tweak for testing. Especially not files that don't work or cause crashes (well, not anymore, but still)
What kind of a idiot do you take me for? ::)

I am friggin insulted!


EDIT:
Speaking of the StarChaser - I adresed all the "realism" issues you had with it and passed it along.
AFAIK, you don't have a starchaser model, so you could very well use this one at least for balance testing. Altouhg for the love of me I can't see what more gross unrealistic errors you could have possibly found...

The VHS is something I made for the military/police to use. It's slower, but more accurate than the current AR.



EDIT2:
Hrm...the VHS should use the same ammo as the assault rifle...but it doesn't.....strange.

Mattn:
so how should i name the vhs weapon? i would like to commit that model and activate it for mulitplayer. btw. we still need script entries for the heavy needler (haven't looked at the ufo files you posted - are they included there?). also TrashMan, the updated md2 files... you just changed the texture path? or also the mesh?

TrashMan:
I changed the texture paths withing the md2. (I exported hem with a _vhs instead of .vhs, so the texture didn't show up at all)
The old textures work.

And no, I haven't made any entries for the heavy needler, since it's an alien weapons and no one told me how powerful it should be, etc. Well, that, and I was trying to get weapons working one by one...easier to track errors that way.
Name the vhs however you want.

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