Development > Artwork
Need a modeler?
TrashMan:
ERm...hold on. The source file for the Heavy Needler is the same as for the needler. Jut slight tweaks on the texture.
For the VHS Assault Rifle I made a new texture from scratch...hold on, I'll upload that one.
http://www.mediafire.com/?sharekey=2c937bcb38ef65c1d2db6fb9a8902bda
As for the VHS - it's modeled (and named) after a brand new, almost recoilless assault rifle that is just entering mass production. Not a complete match, but then again I was going for something similar. I only named it VHS in the files since it's short and easy to remember. Kinda looks like a FA-MAS, doesn't it..or like a Tavor.. Christ, all these bulpups look so similar :)
EDIT: Has anyone taken a peek at the files I edited?
geever:
About crashes you should define "crash" and hunt some more info. There are several ways a program could exit abnormally:
* segmentation fault (general protection failure) - backtrace needed
* assertion failure - sourcefile, line number, expression at least
* (other) program exit (like SysError) - error message
In the first two cases the program have to be fixed (and the question is where). Whatever is in the script the parser should handle it even with an error message.
-geever
TrashMan:
It CTD's when I click on Start Campaign, no message.
So given that only these 6 (5 actually) files were changed, something in them must be triggering the crash.
I used to edit files like this to test weapons in 2.2.1. with little problems, so I don't really think there is an error on the program part...Well, I doubt that there is one.
BTAxis:
For segfaults you should inspect the console log and do a backtrace in gdb.
TrashMan:
AHA..Found the culprit.
Aparently the Starchaser had as one of the required tech rs_inter_dragon instead of rs_craft_inter_dragon :P
Hm..vhs rifle texture isn't showing up...what was I supposed to put in the md2 exporter for the map? Some symbol before the name...
_vhs.jpg or was it .vhs.jpg? #?
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