Development > Artwork
Need a modeler?
Mattn:
please post a render shot of the current state
TrashMan:
Just begun the tweaks..not much difference from the first image ATM. (Got my FS2 campaign going again and now I got a team that reports to me..so yeah..been keeping myself busy :D )
but since there is no starchaser model ATM, this one can be used at least temporary.
TrashMan:
Here, this is how it currently looks.
I'm thinking of getting rid of the lower fins.
[attachment deleted by admin]
TrashMan:
Here is is - the basic version - the model and texture.
And I even made a few entires to test it in-game:
aircraftmenagment.ufo:
aircraft craft_inter_starchaser
{
param {
speed 40
maxspeed 50
shield 2
ecm 100
damage 100
accuracy 70
fuelsize 17500
}
name "_Starchaser-class Interceptor"
shortname "_Starchaser"
type interceptor
model "inter_starchaser"
numteam 1
size 2
price 250000
building building_intercept
image air_interceptor
slot {
type weapon
position nose_left
size light
}
slot {
type weapon
position nose_right
size light
slot {
type weapon
position wing_left
size medium
}
slot {
type weapon
position wing_right
size medium
}
slot {
type electronics
position wing_left
}
slot {
type electronics
position wing_right
}
}
research.ufo:
tech rs_craft_inter_starchaser
{
type craft
description {
default "_inter_starchaser_txt"
}
pre_description {
default "_inter_starchaser_pre_txt"
}
up_chapter crafts
provides craft_inter_starchaser
require_AND {
tech rs_inter_dragon
tech rs_craft_ufo_fighter
}
time 5000
producetime 800
mdl inter_starchaser
}
I'm in the process of writing the description.
[attachment deleted by admin]
Mattn:
nice, please also upload your source file and tell us the license you release that under please, is gpl2 or later ok?
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