Development > Artwork
Need a modeler?
TrashMan:
Le Obliderator coilgun...still needs some tweaking tough.
570 polys
1 256x256 texture.
[attachment deleted by admin]
Winter:
--- Quote from: TrashMan on June 02, 2008, 08:16:53 pm ---Le Obliderator coilgun...still needs some tweaking tough.
--- End quote ---
Yes, it definitely still needs a barrel to protect the projectile path until it leaves the gun. Texture's not bad, though.
Regards,
Winter
TrashMan:
The barrel is actually one of the things I like how it turned out. I got some minor tweaks to do on hte texture, maybe adding a bit of tidbits to hte model itself, but I don't want to go over 600 polys.
You already have a dozen closed-barrel weapons. A bit of variety might be nice.
"Realism" (and I use the term loosely, since a lot of things depend on a whole lot of factors) is overrated anyway.
Doesn't the UFO:AI intro (the animation talk thread) mention ZERO-POINT energy? Talk about realism... ::)
BTAxis:
Let's not start with that, shall we? Or this will degenerate into one of those physics talks that I detest so much.
The deal is that Winter isn't going to accept the model without a closed barrel. Which would be a shame, because I rather like the look of the thing. How about adding a barrel inside of the rings, so it's closed but there's still some space between it and the support rails?
Darkpriest667:
--- Quote from: TrashMan on June 02, 2008, 10:11:41 pm ---
Doesn't the UFO:AI intro (the animation talk thread) mention ZERO-POINT energy? Talk about realism... ::)
--- End quote ---
zero point energy is very real
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