Development > Artwork

Need a modeler?

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TrashMan:

--- Quote ---
Look at the size and configuration of those engine mounts. For one they're not mounted square on paper-thin wings. The Blackbird is by no means comparable to what you produced, and just because you don't have a basic grasp of physics and material stresses doesn't mean everyone else doesn't either.
--- End quote ---

They're not paper-thin (altough I can make em thicker easily). Not to mention they're made out of that awesome alien material you're so fond of.



--- Quote ---Wingtip-mounted engines on the F-117? No. They're inside the fuselage, where they can be hidden and where the structure of the craft is strongest.

In fact, let me just run this whole thing by my friend who is an actual aeroplane engineer. See what he says, eh?
--- End quote ---

I was referring to it's aerodynamic properties, not it's engine placement. It's a well know fact no pilot can keep the think in air without computer support.

And sure, go right ahead. While you at it, run also the designs you currenlty use for PHALANX and alien ships.
I'm interested how feasable they are...if at all.

Mattn:
even if winter won't accept this for the game, please submit your model sources - it would be a pity if you would collect dust.

Falion:
Hey guys, only thing I can say, is why does everything that have to go into the game ( or any game ) be absolutely 100% feasible in the real world. It is after all just a game right? Not some type of real world simulation type thing with aliens invading us right? I can see trying to keep things somewhat realistic, so as to be "remotely" feasible, but don't know why it has to be worried about so emphatically. Most every computer game I've ever played has had much that could be "questioned" or looked upon with a raised eyebrow as to it's actual real feasibility.

And this isn't an attack on you Winter, it's just this is a game right? So what's the harm in having a little bit of things that make it look "cool" or just puts some zing / fun into it...it doesn't have to be 100% totally reliable and feasible...does it? Playing a game is supposedly about "escaping" from realism and having fun after all...which is why most of us do it...not to have a real life simulation...we get that without playing games :) From what I understand RL has awesome graphics, but in many ways other than that... it can really suck at times.

BTW, can't wait for the next stable version of AI, I'm sure that you Dev's are really going to be making it awesome.

TrashMan:

--- Quote from: Falion on August 07, 2008, 04:30:35 pm ---why does everything that have to go into the game ( or any game ) be absolutely 100% feasible in the real world.

--- End quote ---

What makes you think everything is? :o
Sometimes I'm not even sure what the criteria are...they seem to shift like the mood swings of a woman during PMS.

Falion:
Well it sure seems, that if if isn't at least possible for something to work in the real world, then it hasn't got a snowballs chance at getting into AI. Perhaps I am wrong in that assumption on my part, just from the many posts that I've read, that is the impression I get. Which is why I was on the soap box, about it just being a game and being more relaxed creatively. The heck with it, I'm just an observer on the side-lines, I'll just be glad whenever the next stable release comes out...I'm sure it will be a bang-up job however it ends up.

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