Development > Artwork
Need a modeler?
BTAxis:
No. The thing with dev versions is that the code changes as well as the accompanying data files. If you just downloaded some arbitrary executable, you might have wrong maps or script files causing all sorts of problems. So either you compile your own executable or you download an installer. Take your pick.
By the way, if you use the prepackaged C::B version for UFO:AI compilation isn't that hard or time consuming. And you don't have to manually download any libs either.
TrashMan:
As I said...result of a little side experiment of mine:
[attachment deleted by admin]
Mattn:
i like it, but keep in mind, that we also might need the landing gear - but i'm not the right person to answer here, that's winter or btaxis.
Winter:
We already evaluated those models and decided against using them, they really don't match the feel of UFO:AI. They simply don't look like in-atmosphere craft, and we won't be featuring any dedicated starfighters.
Regards,
Winter
TrashMan:
ERm...this isn't the old model.
It's a new one, but uses the same central hull shape as the old one.
This one actually has WINGS to fly in atmosphere. It's a in-atmosphere craft inspired a bit by the Blackbird.
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