Development > Artwork
Need a modeler?
TrashMan:
Coilgun sniper rifle concept:
**IMAGE REMOVED**
Winter:
--- Quote from: TrashMan on June 02, 2008, 02:42:19 pm ---Coilgun sniper rifle concept:
--- End quote ---
Good start, but don't leave the coils exposed. It may look 'cool' but it's contrary to function, easy to get random debris stuck in there, causing a jam or even a catastrophic failure during firing.
We live by the mantra 'form follows function'.
Regards,
Winter
TrashMan:
Well, I wanted to get away from the closed box look of most rifles.
I always wondered where the hell were rails on the Bolter..and why is it so sort (the longer the rails, the more powerful and accurate is the shot)
A rail and a coil and nothing more than shaped pieces of conductive metal, and as such are not prone to being easily damaged - not more than a metal casing anyway. An additional reason to have the coils out of the open is for faster cooling and to make the weapon more easy to recognize.
And what kind of random debris can get stuck in there, let alone cause catastrophic faliure?
Oh, I got two research items done... I made them in 256x256 resolution, since it seems as that's the right one.
*** REMOVED ON ACCOUNT OF SUCKING ***
Winter:
To be brutally honest with you, they look a bit amateurish, and kind-of miss the point of the research itself. The Alien Mind is about the aliens' thoughts, not their brains. Orbital UFO Activity is about shooting down a Carrier UFO -- the UFO image you've used isn't even remotely like anything in the game.
Also, the images we use are a lot larger than 256x256, or at least they will be once we finish the GUI redesign. In that event, such small source images would become too small and ultimately useless.
Regards,
Winter
TrashMan:
Duly noted.
The research names and their actual purpose differ a bit. Hehe..no wonder I missed the point.
Sooo...512x512?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version