project-navigation
Personal tools

Author Topic: Need a modeler?  (Read 163588 times)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #15 on: June 02, 2008, 02:42:19 pm »
Coilgun sniper rifle concept:
**IMAGE REMOVED**
« Last Edit: June 03, 2008, 12:28:25 am by TrashMan »

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #16 on: June 02, 2008, 03:31:11 pm »
Coilgun sniper rifle concept:


Good start, but don't leave the coils exposed. It may look 'cool' but it's contrary to function, easy to get random debris stuck in there, causing a jam or even a catastrophic failure during firing.

We live by the mantra 'form follows function'.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #17 on: June 02, 2008, 03:45:19 pm »
Well, I wanted to get away from the closed box look of most rifles.

I always wondered where the hell were rails on the Bolter..and why is it so sort (the longer the rails, the more powerful and accurate is the shot)

A rail and a coil and nothing more than shaped pieces of conductive metal, and as such are not prone to being easily damaged - not more than a metal casing anyway. An additional reason to have the coils out of the open is for faster cooling and to make the weapon more easy to recognize.

And what kind of random debris can get stuck in there, let alone cause catastrophic faliure?


Oh, I got two research items done... I made them in 256x256 resolution, since it seems as that's the right one.
*** REMOVED ON ACCOUNT OF SUCKING ***
« Last Edit: June 03, 2008, 12:27:43 am by TrashMan »

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #18 on: June 02, 2008, 04:00:12 pm »
To be brutally honest with you, they look a bit amateurish, and kind-of miss the point of the research itself. The Alien Mind is about the aliens' thoughts, not their brains. Orbital UFO Activity is about shooting down a Carrier UFO -- the UFO image you've used isn't even remotely like anything in the game.

Also, the images we use are a lot larger than 256x256, or at least they will be once we finish the GUI redesign. In that event, such small source images would become too small and ultimately useless.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #19 on: June 02, 2008, 04:06:34 pm »
Duly noted.
The research names and their actual purpose differ a bit. Hehe..no wonder I missed the point.

Sooo...512x512?

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #20 on: June 02, 2008, 08:16:53 pm »
Le Obliderator coilgun...still needs some tweaking tough.

570 polys
1 256x256 texture.

[attachment deleted by admin]
« Last Edit: June 17, 2008, 04:45:58 pm by Mattn »

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #21 on: June 02, 2008, 08:50:48 pm »
Le Obliderator coilgun...still needs some tweaking tough.

Yes, it definitely still needs a barrel to protect the projectile path until it leaves the gun. Texture's not bad, though.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #22 on: June 02, 2008, 10:11:41 pm »
The barrel is actually one of the things I like how it turned out. I got some minor tweaks to do on hte texture, maybe adding a bit of tidbits to hte model itself, but I don't want to go over 600 polys.

You already have a dozen closed-barrel weapons. A bit of variety might be nice.
"Realism" (and I use the term loosely, since a lot of things depend on a whole lot of factors) is overrated anyway.

Doesn't the UFO:AI intro (the animation talk thread) mention ZERO-POINT energy? Talk about realism... ::)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #23 on: June 02, 2008, 10:20:03 pm »
Let's not start with that, shall we? Or this will degenerate into one of those physics talks that I detest so much.

The deal is that Winter isn't going to accept the model without a closed barrel. Which would be a shame, because I rather like the look of the thing. How about adding a barrel inside of the rings, so it's closed but there's still some space between it and the support rails?

Offline Darkpriest667

  • Squad Leader
  • ****
  • Posts: 149
    • View Profile
Re: Need a modeler?
« Reply #24 on: June 02, 2008, 11:02:22 pm »


Doesn't the UFO:AI intro (the animation talk thread) mention ZERO-POINT energy? Talk about realism... ::)


zero point energy is very real

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #25 on: June 02, 2008, 11:47:06 pm »
Let's not start with that, shall we? Or this will degenerate into one of those physics talks that I detest so much.

The deal is that Winter isn't going to accept the model without a closed barrel. Which would be a shame, because I rather like the look of the thing. How about adding a barrel inside of the rings, so it's closed but there's still some space between it and the support rails?

A barrel inside the coils is fine, that's actually what I had in mind but I phrased it poorly. My apologies.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #26 on: June 03, 2008, 12:26:14 am »
This better?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #27 on: June 03, 2008, 12:43:47 am »
I like it, at least.

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #28 on: June 03, 2008, 01:23:27 am »
I like it too, thumbs up.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #29 on: June 03, 2008, 01:29:36 am »
So, should I send it over to someone for conversion? (it's quicker than me looking into how the model must be set-up and other stuff)