Development > Artwork

Need a modeler?

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TrashMan:
just ~ 1000? Not much, but I guess I'll have to make due :P

TrashMan:
Say, anyone got 3D Max files for the human armors?
I like to hove some reference when I work.. Exporting them from Md2 just puts them in some whacky curled up position.

TrashMan:
Yeah, I know I'm lazy...just can't seem to get into the modding/modeling mood lately


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Winter:

--- Quote from: TrashMan on June 19, 2008, 10:07:56 pm ---Yeah, I know I'm lazy...just can't seem to get into the modding/modeling mood lately



--- End quote ---

Just to clarify, we don't want massive shoulder pads, tiny thin waists or separate boots/bracers like in the awful current model. Nothing exaggerated, cartoony or overtly unrealistic. The armour should be a proper coherent suit based around a protective torso. It doesn't necessarily need to cover every square inch of the body in armour, but conversely it can't have separate bits that aren't connected to the torso (like the current Nanocomposite Armour's bracers and boots).

I should've explained this earlier, I've just done it so many times already that I forget you haven't been around that long. My apologies.

Regards,
Winter

Mattn:

--- Quote from: TrashMan on June 15, 2008, 12:42:34 pm ---Say, anyone got 3D Max files for the human armors?
I like to hove some reference when I work.. Exporting them from Md2 just puts them in some whacky curled up position.

--- End quote ---
yes, they are all in the data_source repository - http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/rastaman_bey/

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