Development > Artwork

Need a modeler?

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Mattn:
yes, armours would be very cool - i agree. the women models need heavy armour, we need the "hovering" armour (wilminator is currently working on the pathfinding code for jet-packs)



--- Quote from: TrashMan on June 11, 2008, 09:30:11 pm ---*btw - I still haven't given up on the portable gatt. gun. I'll get you over to my side of thinking...eventually ;)
--- End quote ---

Keep in mind, that even if Winter and BTAxis don't want to include it into the singleplayer campaign, that i would be happy to include more weapons for the multiplayer stuff. All you have to deliver is the model and maybe a basic item+tech definition

Mattn:
oh btw. i'm not sure which software you are using - but you should have a look into http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters - there are bip files and character source files for 3dsmax

TrashMan:
I use a mix of 3D Max 7.0 and Truespace 5.1 .. importing/exporting as needed. It depends on what I'm doing. I generally make models in Truespace and then import into Max for refinement and texturing, altough sometimes I make the whole thing in Max..depends :P


So, just to make sure there aren't any misunderstandings...what we need is:

1. New nanotube armor (or whatever the current one is called) - light, medium and heavy?
2. Human flying armor (with jetpack? more versions?)
3. power armor
4. adv. power armor
5. Anything else? Maybe a somewhat better version of the normal combat armor?

BTAxis:
No, we do have a model for the power armour already. See also this thread.

And as I pointed out before, we also need aliens in armour.

Falion:
Pretty hard to "research" alien armors, too eventually turn into human versions...if there is no alien armor in game being worn by the aliens for us to research ROFL :)

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