Development > Artwork

Need a modeler?

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BTAxis:
Can I just point out that I think we do quite have enough human weapons already? There really isn't much point expanding the arsenal, because weapons would just end up being better versions of old weapons, and frankly that's what alien weaponry is supposed to be for.

I strongly suggest modeling and design effort goes into more alien weaponry, not human weaponry.

TrashMan:

--- Quote from: Winter on June 02, 2008, 12:03:57 pm ---No objections to this one, if you make a model I'll write it up. It'll go in the research tree as a follow-up proposal after the Bolter is researched.
--- End quote ---

I'll whip up a model in no-time. Stay tuned.



--- Quote ---All my arguments against a workable infantry gattling gun still stand, and this idea is even more complicated and unworkable since the barrels would take far too much time to spin up to speed to be effective as a rifle and there would still be no way to carry a decent amount of worthwhile ammo.
--- End quote ---

Hm...wouldn't the time needed for the barrels to spin up depends on the way they spin? In other words, the acceleration and max RPM the engine that's spinning them can produce. Alternatively, the barrels can be put on "constant spin" during a mission, so the gun always fires at maximum rate.

Ammo is (and is suposed to be) the biggest problem. As far as I know, modeling the ammo backpack and animating it might be too much work.

If it's caseless or energy based, then that can explain how you can fit a lot of ammo in a single, large clip. It would still require controled bursts (like the Avenger cannon on the A10), probably electronicly controlled safeguards so you dont' spend too much ammo.




--- Quote ---PHALANX is a military organisation, its weapons were hand-picked for quality and effectiveness against the alien forces, and it would never use weapons that are all but useless on a real battlefield. No soldier worth his salt would ever use one of these tiny-magazined, unreliable pieces of arse and recoil over a good rifle or SMG. They wouldn't even choose those things over a half-decent 9mm pistol, which is why there is no military in the world that employs them as a sidearm. Quoting from the Wikipedia page:

--- End quote ---

Thought as much. I know they arne't very realistic, but they are cool.
Of course, if you can somehow get around the huge recoil (a air coushin system like the one used in the VHS rifle could work. That rifle is almost recoil-less) and ammo storage (caseless ammo? bigger magazine?) problems, then it doesn't sounds as unrealistic anymore.
The game is supposed to take place in the future, so some advancements in already existing tech + miniaturization should be feasable. Just saying.

Winter:

--- Quote from: BTAxis on June 02, 2008, 12:54:32 pm ---Can I just point out that I think we do quite have enough human weapons already? There really isn't much point expanding the arsenal, because weapons would just end up being better versions of old weapons, and frankly that's what alien weaponry is supposed to be for.

I strongly suggest modeling and design effort goes into more alien weaponry, not human weaponry.

--- End quote ---

Yes, we really need more alien weaponry, and the human arsenal is just about full. Except for the coilgun sniper, we should declare a moratorium on all human weapons.

Regards,
Winter

TrashMan:
Just FYI - I got a md2 exporter, but I haven't found a importer yet...anyone got a .3ds file of max scene of the body armor?

Oh, I still need to know the size, format and color depth of the research images.

BTAxis:
For our model sources, check out the data_source branch in our SVN repository.

Concerning image format, I think we can work with jpg and tif, and maybe png too. You might want to store the source image (in psd or gimp format, whatever) in the data_source branch.

Color depth would be 24/32 bits, but I don't know about the size, sorry.

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