Development > Artwork

Need a modeler?

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TrashMan:
Heya people.

I just downloaded this game and gave it a try, and boy was I impressed. I have no idea how I haven't heard about it sooner, since I like strategic/tactical games like this and I'm moving around the modding/gaming circles a lot.

Anyway, I'm a long-time modeler/modder and I was wondering if you guys need a hand (Is pecialize in non-organic stuff :P )and wanted to ask some questions:

1. Are all items/weapons already decided or is there room for more? (and if so, how is it decided what goes in?)

2. What are the usual polygon ranges and texture specifics for creatures/weapons/ map objects?

3. If I were to help around, where tobegin? What's currently needed the most?

Oh, here's a link to my Homepage with images of my past work, in case someone is interested.
HOMEPAGE




blondandy:
yes, we really need more modellers.

have a look here for priorities
http://ufoai.ninex.info/wiki/index.php/TODO

not sure about polycounts.

Winter:
We always need good modellers and texturers! All the technical information you want is available here.

There is a whole slew of needed models to be found here and a few more here. These lists haven't been updated in a while so please ask me before you start anything, but most of the items are still open.

If you're specifically interested in doing small arms, the alien needler gun would be a good place to start. However, we're more in need of armour models and redesigns (particularly the current Nanocomposite Armour model, it's absolutely terrible and only used because we haven't been able to get anyone to make a replacement). If you can animate them as well that would be pure gold, and we could even ask you to make some whole new aliens. If not, the models would still be excellent to have.

Regards,
Winter

TrashMan:
Hmmm...haven't animated anything using skeletal animation (7 years of modeling and I still haven't looked into that...realyl ougt to do that. Doesn't sound complicated).

Well, I'll look into it...can I get the current armor model in some format...I work in 3DMAx and Truespace, ...it's always useful to have a reference

Winter:

--- Quote from: TrashMan on June 01, 2008, 11:32:40 pm ---Hmmm...haven't animated anything using skeletal animation (7 years of modeling and I still haven't looked into that...realyl ougt to do that. Doesn't sound complicated).

Well, I'll look into it...can I get the current armor model in some format...I work in 3DMAx and Truespace, ...it's always useful to have a reference

--- End quote ---

We use vertex animation, not skeletal animation. We can use a skeletal rig to convert to vertex animation, but we don't support skeletal animation itself because of the limits of the MD2 file format.

You can find all the models in SVN and even in your own game, particularly if you installed the source, although for some files like the Nanocomposite Armour we only have MD2s, because the source files were never made available to us (particularly old models from before the current team took over). Regardless, there should be MD2 import and export plugins available for your programs. Have a look around the interwebs.

Specific links to the Nanocomposite Armour:
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/soldiers/malemedium/
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/soldiers/femalemedium/

Regards,
Winter

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