General > Discussion
How many people can my base support?
keybounce:
Old XCom had a nice base summary screen that would give you at a glance info on your base, including how many people could be housed there, how many engineers/scientists were busy, etc.
I can't find anything like that.
What I did find is that my starting base has 10 engineers, 10 scientists, and 8 soldiers, with only one living quarters that is documented as supporting only 20 people.
BTAxis:
We do have a base summary view, but I think it might be disabled in 2.2.1 because it's buggy. I'm not sure here.
Chriswriter90:
20 people per Living Quarters, which is dismal compared to x-com's 40 per LQ
Perhaps it could be increased to 25 maybe?
ghosta:
--- Quote from: Chriswriter90 on May 22, 2008, 12:00:08 am ---20 people per Living Quarters, which is dismal compared to x-com's 40 per LQ
Perhaps it could be increased to 25 maybe?
--- End quote ---
I guess you can't just see this problem being not connected to other parameters. You have to balance the capacity of your quarters with the amount of people fighting in your missions, scientists working on project... In x-com u had 14 or 16 slots in your Skyranger. Your labs were big enough for 50 scientists and so on.
But I have to admit, that I miss the increased amount of soldiers fighting your ground missions. You didn't have to be THAT attentive to your soldiers.
DanielOR:
8 is OK with me, since the maps (at least early ones) tend to be smaller than those in X-COM. I am somewhat concerned for the eventual implementation for HWP-s, however - even if we only trade soldier for 1 shooting robot, it will likely be a loss of versitility. If we have to trade 2 to 1 or 4 to 1 like in X-COM - they better be some kick arse terminator types.
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