Development > Artwork
1st Animation with Blender and stock video
Psawhn:
You don't have to use particles, actually. Depending on what you want, you might get away with simple meshes with some neat shaders applied, or even some post-processing in Blender's compositor. (For example: Make a simple afterburner cone, but blur it in the compositor.)
If you want, look at the renders I made of the Saracen:
http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_missiles_3.jpg
http://img.photobucket.com/albums/v388/Psawhn/UFO-AI/saracen_cloudscape.jpg
The actual glow on the Saracen's afterburners is just a series of partially transparent shadeless planes inside the nozzles. Sure, I use a bunch of other particle effects, but you don't have to.
Psawhn:
Of course, then I go and make my own jet engine effect using particles... ::)
Blend file, if you want to take a look: (needs Blender 2.46)
https://webdisk.ucalgary.ca/~djetowns/public_html/misc_files/afterburner_4.blend
I use three particle systems on three different meshes - those planes. Also I animate the material properties of the particles, which causes a lot of the effects you need. (Particles tapering off, plus those shock diamonds)
It's not perfectly accurate, but I like the effect. :)
The way I have it set up, it won't work well for animations of indefinite length. Also, I want to figure out a way to make it start and stop better, as well as have the tail end flicker.
On a mostly unrelated note, here are some other methods for jet engine effects: http://blenderartists.org/forum/showthread.php?t=124826
Destructavator:
Thanks, I'll play around with these at some point when I have time.
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