Development > Artwork

First model from scratch w Blender

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Destructavator:
Thanks, I'll look into these tips later when I have the time.

Before rendering though, I'll have to figure out how to texture the thing, something I haven't researched yet.

Again, I'm doing this for the two reasons I mentioned, I didn't actually intend for the game engine to use it as an in-game model, but I might use this eventually for building part of a roq movie clip.

- Dave

Psawhn:
Alternatively, you may be more comfortable photographing a real boot with a simulated studio setup (using a few blankets and sheets and lamps) than trying to model and texture a photorealistic boot. :)

Actually, photographing your boot isn't a bad idea if you want to texture the 3D model. That way you can use the clone/stamp tool of GIMP/Photoshop/etc to help add a lot of realism to your texture. For reference images (eg: how the specular ("shineyness") of the boot behaves) you can photograph under differing lighting conditions (such as a softer light, or harsher direct light).

Danimal:
just a question can we use and export blender materials instead of textures to the ingame engine?

Destructavator:
I think so, yes.  I've heard that there is a way to take a material generated with Blender and export it to a solid square graphic BMP or JPEG or something that can be a texture for use in something else, if that's what you're talking about.

Now that I think about it, yes, I've actually seen examples of it being done, although I don't remember exactly how - I'm not an expert with Blender.  I recall it was something with the face unwrap and rendering, if I'm thinking of the right thing.  I also remember I looked this up myself at one point and had to do a lot of digging with Google to find it.

Mattn:
i think we have some links in our wiki that may be handy to solve this task

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