project-navigation
Personal tools

Author Topic: Another SVN bug on Windows...  (Read 2325 times)

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Another SVN bug on Windows...
« on: May 16, 2008, 11:33:30 pm »
Shot down another UFO and the game crashed when trying to load the tactical mission, the console threw this at me:

---- filesystem initialization -----
Adding game dir: ./base
using F:\Documents and Settings\Dave\Application Data\UFOAI/2.3-dev/base for writing
Adding game dir: F:\Documents and Settings\Dave\Application Data\UFOAI/2.3-dev/base
execing default.cfg
execing config.cfg
execing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
loaded console history commands: 0
Console initialized.

------- video initialization -------
SDL version: 1.2.12
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: windib
I: setting mode 6: 1024x768 (fullscreen: yes)
I: set swap control to 0
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce 7300 LE/PCI/SSE2
GL_VERSION: 2.1.1
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query

GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100

GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle

GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers

GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color

GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader

GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs

GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod

GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array

GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp

GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2

GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query

GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2

GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle

GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program

GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap

GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
using GL_ARB_fragment_program
using GL_ARB_shading_language_100
ignoring GL_ARB_vertex_buffer_object
max texture units: 4
max texture size: detected 4096
SDL_ttf version 2.0.7 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8
... audio rate: 44100
... audio channels: 2
... driver: 'dsound'

------- input initialization -------
0 possible joysticks
no joystick found.

--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
added alien base subsystem (check d)
added xvirate subsystem (check e)

----------- parse scripts ----------
Shared Client/Server Info loaded
... 99 items parsed
... 32 damage types parsed
... 58 map definitions parsed
... 26 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
music change to van_theme (from PsymongN3)
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.3-dev x86 May 15 2008 Win32 DEBUG"
S_Music_Start: Playing music: 'music/van_theme'
CL_LanguageInit()... language settings are stored in configuration: en
117 static models loaded
...uploaded 5 shaders
====== UFO Initialized ======

Priority changed to NORMAL
Found 2 processors
Only use the first core
Switch grab input off
Loading savegame
...version: 3
...game version: 2.3-dev
Changing to Singleplayer
Global data loaded - size 4446420 bytes
...techs: 177
...buildings: 22
...ranks: 16
...nations: 8

Load 'slot2'
...subsystem 'size' - loaded 109 bytes
...subsystem 'base' - loaded 53199 bytes
...subsystem 'campaign' - loaded 241 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 3062 bytes
...subsystem 'research' - loaded 8448 bytes
...subsystem 'employee' - loaded 37035 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 30 bytes
...subsystem 'aircraft' - loaded 662 bytes
...subsystem 'messagesystem' - loaded 14969 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 1248 bytes
...subsystem 'transfer' - loaded 86384 bytes
...subsystem 'alien base' - loaded 130 bytes
...subsystem 'xvirate' - loaded 131076 bytes
File 'slot2' loaded.
music change to van_geoscape (from van_theme)
Changing to Singleplayer
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slot4'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53229 bytes
...subsystem 'campaign' - saved 418 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 1504 bytes
...subsystem 'messagesystem' - saved 15579 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b1' saved.
music change to van_geoscape (from van_geoscape)
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53237 bytes
...subsystem 'campaign' - saved 423 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 835 bytes
...subsystem 'messagesystem' - saved 15732 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
==== InitGame ====
CM_LoadMap: "-ufocrash/uc_ +drop_firebird +craft_crash_fighter +h03 +h05 +h03 +h05 +h01 +h01 +h01" "0 -8 0 -24 0 0 16 8 0 24 -8 0 -24 -16 0 -8 -16

0 0 -16 0 16 -16 0 -24 16 0"
checksum for the map '+ufocrash': 2567427385
ufo script checksum 362843634
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: +ufocrash
music change to ufo1 (from van_geoscape)
Starting the game...
Dave has joined team 0
(player 0) It's team 1's round
Dave has taken control over team 1.
music change to PsymongN1 (from ufo1)
S_Music_Start: Playing music: 'music/PsymongN1'
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
[STATS] 2008/05/16 16:58:56 - End of game - Team 1 is the winner
[STATS] 2008/05/16 16:58:56 - End of game - Team 1 is the winner
==== ShutdownGame ====
S_Music_Start: Playing music: 'music/ufo2'
Save 'slot5'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53237 bytes
...subsystem 'campaign' - saved 231 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 646 bytes
...subsystem 'messagesystem' - saved 15840 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b2' saved.
music change to karlmacklin_geoscape (from ufo2)
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'
Save 'slot6'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53237 bytes
...subsystem 'campaign' - saved 280 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 1044 bytes
...subsystem 'messagesystem' - saved 17849 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b3' saved.
music change to van_geoscape (from karlmacklin_geoscape)
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slot7'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53237 bytes
...subsystem 'campaign' - saved 280 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 1249 bytes
...subsystem 'messagesystem' - saved 18066 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b4' saved.
music change to van_geoscape (from van_geoscape)
Save 'slot0'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53237 bytes
...subsystem 'campaign' - saved 296 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 1075 bytes
...subsystem 'messagesystem' - saved 18804 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b5' saved.
music change to karlmacklin_geoscape (from van_geoscape)
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'
Save 'slot1'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53189 bytes
...subsystem 'campaign' - saved 322 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 907 bytes
...subsystem 'messagesystem' - saved 19064 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b6' saved.
music change to van_geoscape (from karlmacklin_geoscape)
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53157 bytes
...subsystem 'campaign' - saved 430 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 851 bytes
...subsystem 'messagesystem' - saved 19117 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
==== InitGame ====
CM_LoadMap: "-ufocrash/uc_ +drop_firebird +craft_crash_fighter +h06 +h03 +h05 +h05 +h01 +h01 +h01" "-16 0 0 -8 -16 0 16 8 0 -24 -16 0 -24 0 0 8 8

0 16 -16 0 -24 16 0 -8 16 0"
checksum for the map '+ufocrash': 3851900216
ufo script checksum 362843634
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: +ufocrash
music change to turinItalyM (from van_geoscape)
Starting the game...
Dave has joined team 0
(player 0) It's team 1's round
Dave has taken control over team 1.
music change to PsymongR2 (from turinItalyM)
S_Music_Start: Playing music: 'music/PsymongR2'
Team 1 ended round, team 7's round started!
R_AnimChange: No md2 model - can't set animation (move_) (model: (null))
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Ebnuzuk Np Zlrok is consumed by mad rage!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
[STATS] 2008/05/16 17:17:33 - End of game - Team 1 is the winner
[STATS] 2008/05/16 17:17:33 - End of game - Team 1 is the winner
==== ShutdownGame ====
S_Music_Start: Playing music: 'music/ufo2'
Save 'slot2'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53157 bytes
...subsystem 'campaign' - saved 238 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 766 bytes
...subsystem 'messagesystem' - saved 19225 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b7' saved.
music change to karlmacklin_geoscape (from ufo2)
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'
Save 'slot4'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53485 bytes
...subsystem 'campaign' - saved 238 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37035 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 766 bytes
...subsystem 'messagesystem' - saved 19337 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'b8' saved.
music change to karlmacklin_geoscape (from karlmacklin_geoscape)
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 53485 bytes
...subsystem 'campaign' - saved 370 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 37147 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 30 bytes
...subsystem 'aircraft' - saved 910 bytes
...subsystem 'messagesystem' - saved 20294 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
==== InitGame ====
CM_LoadMap: "fighter_crash" "craft_crash_fighter"
CM_LoadMap: invalid positions
********************
ERROR: CM_LoadMap: invalid positions
********************
==== ShutdownGame ====
music change to van_geoscape (from karlmacklin_geoscape)
music change to karlmacklin_geoscape (from van_geoscape)
Mem_Free: bad memory header top sentinel [buffer underflow]
free: F:\UFOAI2_3Dev\src\client\cl_campaign.c:#3092
Wrote keys.cfg

Shutdown

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Another SVN bug on Windows...
« Reply #1 on: May 17, 2008, 12:44:38 am »
Sounds like the start positions for that map might not be aligned properly.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Another SVN bug on Windows...
« Reply #2 on: May 19, 2008, 03:41:30 pm »
that's an error with the map command (map [day|night] "tile1 tile2 tile3" "x y z x y z x y z")
and the pos string is invalid here. strings are assemble with maybe only x and y - the z value is new and we might have missed a few places where this is needed now