General > Discussion
Size of Equipment: Pistol, Backpack
Hober:
I agree with HoJo that pistols are too cumbersome, it's also a matter of "realism"... in the original UFO the size was 2x1...
This is as big as a shotgun, a Desert Eagle with a 10-inch barrel would hardly take that much space. I would stick with the 2x2 compromise, which is already an exaggeration of the actual size.
About the "akimbo" option:
Firing with two pistols gains in firepower, but in real-life this requires great skill and is penalising in terms of accuracy. Assuming that all soldiers are right-handed, you can apply a lesser penalisation for the right hand and a higher penalisation for the left...
Bandobras:
OK. If you think so, 2x2 is OK for me. For the 9mm Pistol and Tachyon Pistol. I've already changed the ammunition some time ago.
Can anybody change the base/ufos/weapons_human.ufo and weapons_tachyon.ufo files? Change the size and tweak scale and position so that they look right in the equipment screen. You will find some help in the wiki on the Equipment/tweak weapons page. Then put a patch on sf or post the relevant entries here and I'll commit them. Thanks!
Hober:
Well I think this is more or less what you asked (have already checked if the weapons are shown correctly).
Sorry but I don't know how to post a patch on SF (ehm, just arrived you know...)
There was no need to modify "centre" (fortunately, because I haven't understood how it works exactly... ok, I mean, it shifts the picture I suppose, but how much?)
The modified files are those I found in the RC3... I hope there were no major changings in the RC4...
For the pistol, 2x2 and scale 1.3...
// =======================
// PISTOL
// =======================
item pistol
{
name "_9mm Pistol"
model weapons/pistol/pistol
weapon true
type pistol
category 2
twohanded false
shape "0 0 2 2"
center "2 0 1"
scale 1.3
ammo 12
reload 5
price 300
buytype 1
}
..and for the tachyon pistol: size 2x2, scale 1.1 to fit the slot.
// =======================
// TACHYON PISTOL
// =======================
item tachyonpistol
{
name "_Tachyon Pistol"
model weapons/tachyonpistol/tachyonpistol
weapon true
type pistol
category 2
twohanded false
shape "0 0 2 2"
center "1.3 0 1.5"
scale 1.1
ammo 20
reload 4
price 3800
buytype 1
}
Bandobras:
Thank you. Already in SVN trunk. I thought the pistols look too small now, so I tweaked your stats a little bit, but they are still 2x2. If anybody has any other ideas, please post here.
BTW, do you like it that reload cost depends on ammo placement in inventory, or would you like the XCom 1 rule that reload cost is constant (for a given weapon, or even for all)?
Rei:
It only seems logical that the reload time is relative to where the ammo is kept.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version