Hi All
I'm currently playing around with the code in trunk, trying to get an idea of how things work.
I noticed that in the Tabelbala mission that comes up in 2.2 doesn't happen in the trunk code.
Which made me wonder how the campaign works in the trunk codebase.
I noticed that in base/ufos/campaign.ufo for 2.2 there is a bunch of stages before all the dificulty levels including the tabelbala mission.
But in trunk the campaign.ufo only has the dificulty levels. So i was wondering how the campaign was set up in trunk and were the static missions like Tabelbala are defined?
When i just play out the trunk game it takes quite a while for the first alien to turn up whereas in 2.2 you get the two static missions fairly early.
Steve