General > Discussion
a few words about "UFO: Alien Invasion"
DanielOR:
Yea, I wrote that late at night, sorry.
UFO:AI is a great game. Tremendous effort, guys!
Doctor J:
--- Quote from: Nevasith on May 16, 2008, 06:46:37 pm ---Also, normally special forces use IR goggles, night visors, perhaps motion trackers[?] and tactical light-placed most often under the barrel of rifle.
To sum up- the night is not a problem for the soldiers, as it is for the player, and the eyes are quickly tired from that strain.
--- End quote ---
The problem of IR/Night Vision is being worked on, but who knows how long it'll take. As to player-controlled lighting, i don't expect to see it happen. The ancient Quake engine requires that all lights be placed/calculated before the mission begins. There is a TODO for allowing flares to be launched, but i'm not gonna hold my breath waiting for it.
stevenjackson:
I seem to remember some kind of flare for one of the classes in quake 2 team fortress.
Steve
Darkpriest667:
i always used incendiary autocannon rounds to light huge fires in the fields in xcom.. who needs flares lol.. Is that tactic effective here with the rocket launcher?
BAM:
No. The fire is part of the explosion; disappears with it.
Navigation
[0] Message Index
[*] Previous page
Go to full version