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a few words about "UFO: Alien Invasion"

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DanielOR:
Yea, I wrote that late at night, sorry.

UFO:AI is a great game.  Tremendous effort, guys!

Doctor J:

--- Quote from: Nevasith on May 16, 2008, 06:46:37 pm ---Also, normally special forces use IR goggles, night visors, perhaps motion trackers[?] and tactical light-placed most often under the barrel of rifle.
To sum up- the night is not a problem for the soldiers, as it is for the player, and the eyes are quickly tired from that strain.

--- End quote ---

The problem of IR/Night Vision is being worked on, but who knows how long it'll take.  As to player-controlled lighting, i don't expect to see it happen.  The ancient Quake engine requires that all lights be placed/calculated before the mission begins.  There is a TODO for allowing flares to be launched, but i'm not gonna hold my breath waiting for it.

stevenjackson:
I seem to remember some kind  of flare for one of the classes in quake 2 team fortress.

Steve

Darkpriest667:
i always used incendiary autocannon rounds to light huge fires in the fields in xcom.. who needs flares lol.. Is that tactic effective here with the rocket launcher?

BAM:
No. The fire is part of the explosion; disappears with it.

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