project-navigation
Personal tools

Author Topic: a few words about "UFO: Alien Invasion"  (Read 10532 times)

Offline DanielOR

  • Squad Leader
  • ****
  • Posts: 238
    • View Profile
Re: a few words about "UFO: Alien Invasion"
« Reply #15 on: May 21, 2008, 04:08:42 am »
Yea, I wrote that late at night, sorry.

UFO:AI is a great game.  Tremendous effort, guys!

Offline Doctor J

  • Squad Leader
  • ****
  • Posts: 265
    • View Profile
Re: a few words about "UFO: Alien Invasion"
« Reply #16 on: May 24, 2008, 10:56:44 am »
Also, normally special forces use IR goggles, night visors, perhaps motion trackers[?] and tactical light-placed most often under the barrel of rifle.
To sum up- the night is not a problem for the soldiers, as it is for the player, and the eyes are quickly tired from that strain.

The problem of IR/Night Vision is being worked on, but who knows how long it'll take.  As to player-controlled lighting, i don't expect to see it happen.  The ancient Quake engine requires that all lights be placed/calculated before the mission begins.  There is a TODO for allowing flares to be launched, but i'm not gonna hold my breath waiting for it.

Offline stevenjackson

  • Rookie
  • ***
  • Posts: 90
    • View Profile
Re: a few words about "UFO: Alien Invasion"
« Reply #17 on: May 25, 2008, 09:16:32 am »
I seem to remember some kind  of flare for one of the classes in quake 2 team fortress.

Steve

Offline Darkpriest667

  • Squad Leader
  • ****
  • Posts: 149
    • View Profile
Re: a few words about "UFO: Alien Invasion"
« Reply #18 on: May 26, 2008, 06:19:41 am »
i always used incendiary autocannon rounds to light huge fires in the fields in xcom.. who needs flares lol.. Is that tactic effective here with the rocket launcher?

Offline BAM

  • Rookie
  • ***
  • Posts: 79
    • View Profile
Re: a few words about "UFO: Alien Invasion"
« Reply #19 on: May 26, 2008, 03:54:48 pm »
No. The fire is part of the explosion; disappears with it.