project-navigation
News
Download
Forum
Contribute
Media
FAQ
About
Contact
Personal tools
Login
Register
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
New board
Home
Help
Search
Login
Register
UFO:Alien Invasion
»
Development
»
Design
»
Idle hands
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Idle hands (Read 3645 times)
Panthera Leo
Guest
Idle hands
«
on:
May 11, 2008, 08:02:27 pm »
I was being
nostalgic
, and I remember something. I used to crank out Alien Alloys in the first X-Com game like there was no tomorrow to complement my income.
Can it be coded in UFO:AI that idle workshops generate cash, or do will I have to micro-manage it?0
Logged
BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Idle hands
«
Reply #1 on:
May 11, 2008, 08:36:31 pm »
Workshops shouldn't generate cash in any way. They're small, specialized workshops. The cost to produce something should always be higer than the price you get for selling it, so you can't run a profit on them.
Logged
Panthera Leo
Guest
Re: Idle hands
«
Reply #2 on:
May 12, 2008, 06:16:06 pm »
"No, Mr. President, we wasn't finished researching the Plasma Rifle yet, so we don't have any designs to give you. Just by accident mind you, we just happen to have 10,000 we can sell you..."
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
UFO:Alien Invasion
»
Development
»
Design
»
Idle hands