General > Discussion

First Impression 2.2.1 / bugs / suggestions

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Judge:
- snipers are too bad i think, clear aim on 100 meters.. no chance to hit.. y not ?.
   Snipers are EXCELLENT! I can't say how many kills i've gotten with a sniper crouching with snap shot on reflex. Alien pops out and BAM! dead alien. Pretty much whenever i have them crouching and i can see at least 2/3 of their body, it's a sure hit.

- in my opinion aliens have better shooting chances ( the marine is half shielded by a car, aliens hit it, the marine hits only the cars edge)
   Was the alien perhaps (gasp) higher up? was the marine crouching? (Reflex shots are from the hip in my experience, so while the marine's head is above the car, his hip is below the car, and ends up hitting the car instead of the alien.

- aliens = 1 shoot 1 marine kill; thats so boring. All time recruiting noobs, buying new wpns, armor etc.
   Hardly boring at all, it means you have to be extroadinarily careful with the soldiers, eh? Easy Campaign doesn't really have any one hit wonders, even when they break out the particle rifles.

- no real fights because of the quickkills ( aliens do about 90 dmg per shot vs my marines with the 2nd armor .. health of marines is between 70 and 100 ..)
   On the contrary. If you have the marines in pairs, you'll almost always get your return fire. And an illustrative note: 8 ortnoks spawned in all in view of my troops. Move into positions, set up reflex, in two turns the last surviving ortnok was holding his hands above his head.

- silly civilans always block my shooting line ! I testet it, they always walk between marines and aliens !
   Research the stun rod. When you have a civvie blockage or just want him out of the way, stun him! don't know if it works with the gas grenade yet :S.

- supply ufo is faster then fighter ...
   COUGH COUGH SUPERIOR TECHNOLOGY COUGH COUGH
- ufos flee at the second you start fighters/copters
   Look at the direction the ufo is flying. wait until the ufo is as close to the base as it's going to be THEN send the fighters, you'll get them 75% of the time. And when you have bases with radars that intersect make sure you send a fighter coming from the other way.

- night fights ... you even see nothing *g*
   Go to options, and set the gamma alllllllllll the way up.
- shotgun useless
   Shotgun useless at a distance. There's a reason it's under "close" combat skill.

blondandy:
@Judge.

good points, well made. I just could not be bothered with all that typing.

Sconkel:

I don't want to start a fight here  ::)


--- Quote ---Snipers are EXCELLENT! I can't say how many kills i've gotten with a sniper crouching with snap shot on reflex. Alien pops out and BAM! dead alien. Pretty much whenever i have them crouching and i can see at least 2/3 of their body, it's a sure hit.
--- End quote ---

It is as I said. but perhaps it could be some of the stats. I realized that they are very very random generated.
In the 1st game I started under WindowsXP, all marine stats were between 15 and 20.
The second ( under Ubuntu 8.04 ), 4 of my starting marines had skills at 35-45 !
The next game again under WinXP the stats were bit better, between 15 and 25.

- just for example the "somewhere in amazonas" map. The great river between both sides. I have 4 snipers. All crounch, all reaction fire to multi. Aliens pop up, fire go back, pop up again fire, go back, pop up, sniper fire uuh, miss.
-I tried many times to kill an alien with "aimed shot", percentage between 75 and 90 means MISS ! Between 90 and 100 is a "could be hit". 99 is always hit.
-perhaps I am at too long distance but snipers are... snipers not for infight.



--- Quote ---Was the alien perhaps (gasp) higher up? was the marine crouching? (Reflex shots are from the hip in my experience, so while the marine's head is above the car, his hip is below the car, and ends up hitting the car instead of the alien.
--- End quote ---
-alien at same high, yes marine always crounching.


--- Quote ---Hardly boring at all, it means you have to be extroadinarily careful with the soldiers, eh? Easy Campaign doesn't really have any one hit wonders, even when they break out the particle rifles.
--- End quote ---
- wrong. I play half an hour on a map, then just the last enemy comes round a corner, my soldiers fire, hit, alien still alive, alien fire, soldier dead.... -> repeat button. ....


--- Quote ---COUGH COUGH SUPERIOR TECHNOLOGY COUGH COUGH
--- End quote ---
SUPPLY UFO ! no battleship. A big fat freigther.


--- Quote ---Look at the direction the ufo is flying. wait until the ufo is as close to the base as it's going to be THEN send the fighters, you'll get them 75% of the time. And when you have bases with radars that intersect make sure you send a fighter coming from the other way.
--- End quote ---
- i don't argue how to get em, sure I kill many of them .. but UFOs never get als close to a base to shot em ( about 5% do it ). Also the aliens must have superreactions.. fighter start.. 5 seconds later ufo flees.


--- Quote ---Go to options, and set the gamma alllllllllll the way up.
--- End quote ---
- already tried that, but it's just a small workaround. I even cant see doors, windows etc.


--- Quote ---Shotgun useless at a distance. There's a reason it's under "close" combat skill.
--- End quote ---
- USELESS at all distances. shotgun marine = dead marine.

alright just wanted to help with my experience about the game.If you don't want it, I stop it.

Captain Bipto:
No offence these all sound like tactical complaints and gameplay rather than real code problems.  You have trouble catching UFOs? Use Saracens (i have a new one by the second month and I do not bother with stilettos, I use saracens in pairs when I can afford it.  Aliens bouncing rxn fire?  How many rxn shots are you giving your soldiers? Do you just have one guy covering the area?  I usually pair up my soldiers except for the sniper who I lonewolf to some high point on the map.   Shotguns i think are a matter of style.  Either shotguns or SMGs (i prefer SMGs) are useful from the first mission onwards for some time.  All this game demands is careful tactics.

Judge:
btw, if you go to hire employees, under soldiers you'll start off with a pretty large list of soldiers. Go through the list, and look at each of the soldier stats for each one, as the computer usually give you some pretty crappy soldiers. Make sure you get the right weapon for each on too. (Guy that has competent in sniping? give him the sniper rifle.) (Competent in high explosives? give him the rocket launcher or the grenade launcher. and so on) You say you had 4 snipers, that probably sounds like either a very unbalanced team, or a bunch of people with sniper rifles, and only one of them actually trained in using a sniper.

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