General > Discussion
First Impression 2.2.1 / bugs / suggestions
Sconkel:
Hi there, first of all a big thanx to the crew. This game a cool remake of the X-COMs. Great work. I really like most of the game, just a few things to think over.
Campaign in standart mode:
- I searched 1 day for the Ufopedia, Statistics and New Base Buttons ! Show em !
- scrollable event log file
- missions don't disappear after some time. So if there's a mission area out of your range its says all day "6 civilans killed by aliens" bla.
- extreme money flooding, I played about 3 months (ingame) and know i have about +10.000.000, so no need to produce, no need to sell stuff etc.
- no special prices for rescuing people
- missing status screen for leveling of your marines
- other missions .. all time resuce people *g
Sconkel:
hmm i wrote about one komplete side... the forum cut it to nothing.. dam, no fun to write all again.
blondandy:
--- Quote from: Sconkel on May 08, 2008, 02:55:39 pm ---- I searched 1 day for the Ufopedia, Statistics and New Base Buttons ! Show em !
--- End quote ---
this has been improved in 2.3
--- Quote ---- scrollable event log file
--- End quote ---
?
--- Quote ---- missions don't disappear after some time. So if there's a mission area out of your range its says all day "6 civilans killed by aliens" bla.
--- End quote ---
range of dropship has been increased.
--- Quote ---- extreme money flooding, I played about 3 months (ingame) and know i have about +10.000.000, so no need to produce, no need to sell stuff etc.
- no special prices for rescuing people
--- End quote ---
whole new campaign system is mostly implemented.
--- Quote ---- missing status screen for leveling of your marines
--- End quote ---
I agree this would be nice. Tie Fighter style stuff was suggested by someone some time back. However, I think this is not a priority.
--- Quote ---- other missions .. all time resuce people *g
--- End quote ---
?
Doctor J:
--- Quote from: Sconkel on May 08, 2008, 02:55:39 pm ---- scrollable event log file
--- End quote ---
--- Quote from: blondandy on May 09, 2008, 11:41:36 pm ---?
--- End quote ---
I think the OP means being able to see further back than the 20 event messages that can be viewed at the top of the GeoScape. There is actually a button called [i think] "Open Messages", but it doesn't actually open anything when you click on it. This is really needed, as the beginning of the month floods you with more than 20 events. If, for instance, your scientists complete a research project right at the end of the month, you'll never see it. I would like to propose that all event messages be kept for 24 hours [game time] and that all these be viewable [like the in-game email client] when clicking on the aforesaid button. Another way to handle this is to simply put all the monthly financial stuff in a single email, and only put a single event message on the GeoScape alerting the player to the new email.
Sconkel:
yes "scrollable log", -> being able to see further back than the 20 event messages.
alright some more stuff I mentioned, most of it are balancing issues :
- aliens are too hard ( normal aliens kill my snipers at extreme ranges )
- snipers are too bad i think, clear aim on 100 meters.. no chance to hit.. y not ?.
- in my opinion aliens have better shooting chances ( the marine is half shielded by a car, aliens hit it, the marine hits only the cars edge)
- whats the "grenade throw" skill depending on ? precision, explosive, both ? very bad aimings at my marines
- aliens = 1 shoot 1 marine kill; thats so boring. All time recruiting noobs, buying new wpns, armor etc.
- no real fights because of the quickkills ( aliens do about 90 dmg per shot vs my marines with the 2nd armor .. health of marines is between 70 and 100 ..)
- grenade explosion range too short
- silly civilans always block my shooting line ! I testet it, they always walk between marines and aliens !
- helicopters and fighters have same speed, skills etc.
- supply ufo is faster then fighter ...
- ufos flee at the second you start fighters/copters
- ufo vs fighter/copter .. bad graphics, bad fight, its just luck who wins.
(the thing from x-com was great, the little fight status screen where u see the range between ufo and you, the range of boths weapons, dmg, hull, etc. )
- night fights ... you even see nothing *g*
- shotgun useless
- set the reaction fire mode ( 1 shot , 3 shot, full fire, like the normal shot )
some more coming ^^ hope i can help.
Navigation
[0] Message Index
[#] Next page
Go to full version