@Sirine: The last time I coded was on an Amiga
- I don't believe I remember enough to achieve anything useful.
If someone is going into this, I can try to help like above - making some kind of a formula out of the wishes...
@Another Guy: I never said, the medikit should do so... Just some ideas what (and how) it COULD do, if enough people think it's a good idea AND someone is going to code it... Regarding randomization: The effect of a treatment is never solely bound to the doctor's knowledge. Not only that he can make mistakes, but also some "luck" where the wound is and how damaged everything around is can make a large difference. Otherwise noone would die in a hospital.
Moreover, I haven't thought about a max usage (in total), but that idea sound interesting, too. B)
Anyway, what about this:
- EVERY usage gives some morale points
- the medikit heals bleeding in first place
- the next application(s) would decrease stunning effects
(- at last, up to 1/3 of HP would be restored)
So, the 1st usage of the medikit would stop bleeding and give back some morale (nothing else). In case the soldier isn't bleeding, it reduces the stunning points (how much needs to be discussed) and gives morale. If the patient is neither bleeding nor stunned, a small amount of health could be given...
But I agree with you, since the soldier can't die now unless attacked again, it's not necessary.