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UFO:Alien Invasion
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Development
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Coding
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Map Compiling
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Topic: Map Compiling (Read 5256 times)
stevenjackson
Rookie
Posts: 90
Map Compiling
«
on:
May 12, 2008, 03:12:56 pm »
Are compiled maps related to a particular os or are they interchangable?
Mainly asking as one of my computers is windows and the other is a mac and it takes too long to compile it on both.
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blondandy
Sergeant
Posts: 391
Re: Map Compiling
«
Reply #1 on:
May 12, 2008, 03:51:32 pm »
maps can be used anywhere.
(an aside)
for multiplayer all parties must have bsp files that are bit-for-bit the same. this may not happen if maps are compiled on different machines due to architecture and floating point stuff.
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ghosta
Squad Leader
Posts: 133
Re: Map Compiling
«
Reply #2 on:
May 12, 2008, 03:58:06 pm »
Is it possible to combine already compiled mapparts?
If u have several maps with just parts of a map, like a house, a part of a street or a ship. Can u compile those parts and connect them while playing UFO:AI? Without compiling them again?
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BTAxis
Administrator
PHALANX Commander
Posts: 2607
Re: Map Compiling
«
Reply #3 on:
May 12, 2008, 08:17:48 pm »
Yes. That's called random map assembly, or RMA for short. The wiki has a lot more info on that.
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ghosta
Squad Leader
Posts: 133
Re: Map Compiling
«
Reply #4 on:
May 12, 2008, 09:21:38 pm »
Ah ok, thank you!
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stevenjackson
Rookie
Posts: 90
Re: Map Compiling
«
Reply #5 on:
May 12, 2008, 10:40:22 pm »
Excellent, thanks for the info
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UFO:Alien Invasion
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Map Compiling