Development > Artwork

UAV Model

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vedrit:
Im not sure, but I have downloaded the zipped file
 @Winter: Tinker to make a craft that can be more suited for combat. Unmaned Arial Combat Vehicle. Could be used for human squadrons.

Winter:

--- Quote from: vedrit on February 20, 2009, 10:32:06 pm --- @Winter: Tinker to make a craft that can be more suited for combat. Unmaned Arial Combat Vehicle. Could be used for human squadrons.

--- End quote ---

The design is no good for that, though. A combat UAV would be double-engined and very flat with a small wing area and probably forward-swept wings to take advantage of the superhuman agility.

There will be only one combat UAV available at the start of the game, and two more based on alien tech research, so there's really no space in the design for a modified scout.

Regards,
Winter

vedrit:
Not to be rude, but do u currently have such a model? If not, then take what ya can get. Im offering something to the game, and isnt that what this whole thing is about?

BTAxis:
The point is that we don't WANT a modification of this model for the fighter model. We want a fresh one, built from scratch, On top of what Winter said, I would argue that visual distinction is very important for any craft, so I'd prefer not to have variant models if possible.

Psawhn:
In addition, modern prototype UCAVs have a different visual style than recon UAVs in service, which is what this model was based off of. (It was originally a very crappy Globalhawk clone before I added swing-wings and moved the engine inside)
http://images.google.ca/images?hl=en&q=UCAV&um=1&ie=UTF-8&sa=N&tab=wi
Most of those models and prototypes use more of a flying wing design and take advantage of the lack of a cockpit to enhance their stealth characteristics. They definitely have a distinctive visual feel from any other aircraft models in the game, and I think an art style that borrows from that would be good for the human UCAV.
(Although, personally, I don't like the shape of Boeing's X-45)

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