Technical support > Windows

Grey shapes and no landscape

<< < (2/2)

Mav:
Maybe it is because of the Savage graphic card. Like you saw, my S3 (Savage3) makes the same type of trouble.

Mav:
Attached comes the AI Console report. My OpenGL version is supposed to be too small (last row: OpenGL Version 1.1 2.60.115 is less than 1.2.1). I guess that is the problem, or?

Does anyone know how to upgrade the OpenGL version, if it is possible? I tried to actualise the Video and Monitor drivers but it did not work so far.

Thanks in advanced!!!
Mav


---- filesystem initialization -----
Adding game dir: ./base
Added packfile ./base/0base.pk3 (4 files)
Added packfile ./base/0maps.pk3 (277 files)
Added packfile ./base/0materials.pk3 (7 files)
Added packfile ./base/0media.pk3 (11 files)
Added packfile ./base/0models.pk3 (1351 files)
Added packfile ./base/0music.pk3 (37 files)
Added packfile ./base/0pics.pk3 (1790 files)
Added packfile ./base/0snd.pk3 (169 files)
Added packfile ./base/0ufos.pk3 (74 files)
Added packfile ./base/0videos.pk3 (3 files)
using C:\Dokumente und Einstellungen\Administrator\Anwendungsdaten\UFOAI/2.3-dev/base for writing
Adding game dir: C:\Dokumente und Einstellungen\Administrator\Anwendungsdaten\UFOAI/2.3-dev/base
execing default.cfg
couldn't exec config.cfg
execing keys.cfg

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
loaded console history commands: 0
Console initialized.

------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: windib
I: setting mode 6: 1024x768 (fullscreen: yes)
I: set swap control to 0
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 1 multisample buffers
GL_VENDOR: S3 Graphics, Incorporated
GL_RENDERER: SuperSavage
GL_VERSION: 1.1 2.60.115
GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_paletted_texture GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_env_add GL_EXT_texture_lod_bias GL_EXT_vertex_array GL_KTX_buffer_region GL_S3_s3tc GL_SGIS_multitexture GL_WIN_swap_hint
OpenGL Version 1.1 2.60.115 is less than 1.2.1

Shutdown

madwand:
Is there any way to move into 16 bit mode?
In console, I've tried

r_bitdepth 16
r_colordepth 4
vid_restart

but it stays in 24 bit.
System - debian testing.

Navigation

[0] Message Index

[*] Previous page

Go to full version