General > Discussion
Blowi'n Holes In Buildings ;D
shevegen:
--- Quote ---In XCOM1, it was often easiest to just blow apart most buildings, which strikes me as somewhat silly.
--- End quote ---
I dont think this is a legit argument, because even in reallife objects can be destroyed. Maybe the impact power in XCOM1 etc... was too low, but it can be done in reallife rather easily, and what is more importantly is that I think this is fun.
But I understand that the current engine does not allow this, and without effort to change this it is kinda pointless to talk about it,
so lets focus on things that can more readily be changed :-)
Doctor J:
--- Quote from: shevegen on April 22, 2008, 02:21:10 pm ---Maybe the impact power in XCOM1 etc... was too low, but it can be done in reallife rather easily, and what is more importantly is that I think this is fun.
--- End quote ---
Shevegen, i like your style!
Zorlen:
I think I could be nice to have even few pre-defined destructable wall sections that could be used as alternate entrances. These could be denoted by having cracks (as in Quake2) or by just having a bit weird lighting :-)
On realism subject - I've read that US troops were using sledge-hammers to make holes in stormed buildings' walls in order not to rush straight into enemy emplacements that covered entrances.
knightsubzero:
having certain sections that could be blown out would be the best way to do it within the limits of the game engine.
btaxis, there is no harm in discussing things that may or may not go into the release, as time goes on in development of a game you can find new ways of doing things that make previously unheard of things possible. think outside the box, or let others do it for you, open discussion can lead to new ideas, ideas that may or may not be feasable.
you never know whats around the corner.
Robbos:
Blowing things up was the reason anybody played xcom. Just like the only reason people played starship troopers was the nukelaunchers
Lol
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