General > Discussion
Blowi'n Holes In Buildings ;D
BTAxis:
Even if it was, who's going to make all the extra maps? Do you even realize how much work that is? Not to mention all sorts of problems with level flags and stuff. Bottom line, forget it.
Nevasith:
Im not sure how the game engine interprets walls- if they are collision objects than perhaps it would by possible to make rockets remove the collision flag from the piece of wall/table/whatever and create a permanent cloud of smoke and fire to hide the wall? It would also make sense if passing through such a debris dealt some damage (not much if a soldier wears at least a basic armour)?
Captain Bipto:
--- Quote from: Destructavator on May 16, 2008, 12:07:34 am ---Join the club, You weren't alone with that concept.
Regarding blowing everything up as an easy way to quickly take out aliens, that brings up a point - If destructible terrain is even partially ever implemented, there could be two main consequences of such tactics:
1) The risk of what could happen to civilians, and,
2) Excessive property damage could have a negative effect on how pleased a nation is with the mission, and how much funding they will give the player.
EDIT: Just got an idea:
What if every map had two versions, one that was normal, the other that was blasted to bits and all torn up, and explosives in the game slowly replaced parts of the normal map with the torn up one? I don't know exactly how the coding works, but is such a thing or something close to that even remotely possible with the game engine?
--- End quote ---
What the hell? You an insurance adjuster or something?!? Civilians are expendable in the latest version so who cares!
Do walls of buildings etc block weapon effects? So far I have only naded a few aliens by hitting the roof/walls around them...there was a window present so I have no clue.
Doctor J:
EVERY map object, even the back of a chair, is capable of absorbing limitless damage while remaining sparkling clean and freshly lemon scented. :o
BTAxis:
Not actually true, there is a limited amount of objects that will actually break if you shoot them. Only if the mapper explicitly marked them as such, though.
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