General > Discussion

Blowi'n Holes In Buildings ;D

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Panthera Leo:

--- Quote from: Doctor J on April 22, 2008, 06:57:45 pm ---Shevegen, i like your style!

--- End quote ---

I'll second that! Let's see, to I walk into a ambush with aliens on all sides, or use a blaster bomb the top of the UFO. Then proceed to use that hole to guide more blaster bombs though that hole, and do nasty things to the inside of the UFO...

Hmm...let me see now.

I know, we can't even remove unmolested objects with damaged ones, and the game works fine as is...

...I just miss the over kill of blowing the inside of the UFO into smoking ruins, and asking if the aliens want to come out and play now.

Captain Bipto:
Losing the ability to cause massive collateral damage should just inspire you to take it out on the alien scum.

Panthera Leo:
Nope, it inspire me to keep my distance. They bite, and bite hard! I can't blow away their cover any more :(

Besides the secondary explosions from the Drives, Entertainment, drop grenades and such was fun to watch!

Speaking of? Can you blow up dropped grenades?

Nevasith:
especially when there is a bunch of green angry guys with plasma cutters. One hit, and your soldier dies. Grenades are useless, the aliens are seldom killed with the one thrown into the door...

Destructavator:

--- Quote ---I liked nuking barns with fusion disks ;P

--- End quote ---

Join the club, You weren't alone with that concept.

Regarding blowing everything up as an easy way to quickly take out aliens, that brings up a point - If destructible terrain is even partially ever implemented, there could be two main consequences of such tactics:

1) The risk of what could happen to civilians, and,

2) Excessive property damage could have a negative effect on how pleased a nation is with the mission, and how much funding they will give the player.


EDIT: Just got an idea:

What if every map had two versions, one that was normal, the other that was blasted to bits and all torn up, and explosives in the game slowly replaced parts of the normal map with the torn up one?  I don't know exactly how the coding works, but is such a thing or something close to that even remotely possible with the game engine?

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