General > Discussion

Blowi'n Holes In Buildings ;D

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XCOM1:
I see that even after a 1 1/2 years this is still a sore subject...

http://ufoai.ninex.info/forum/index.php?topic=636.msg3721#msg3721

Too bad that it cannot be implemented.

Sophisanmus:
I don't know enough about the engine to answer this question inside my head, but is there any remotely reasonable method for deforming models and map objects during play (without preset animations)?  I do get the impression that it may well be out of the bounds of possibility, but my brain's going to keep bugging me until I get an answer from someone who knows...

Jagger:
Now I'm not really in the know for how it all actually works, but "Without preset animations"? I highly doubt it. Some sort of moving warp or bubble effect may be possible, but I would have to say not remotely reasonable.

MITSGS John:
During Operation Urgent Fury in Panama, the US Army used Korean War vintage 90mm recoilless rifles to bust bunkers and make holes in standing structures, but everyone within ten klicks was aware of it. Not covert.

I'd like to see the "hard target buildings with soft target furniture" aspect because it forces the player to be careful; teaches you to not to get your only grenadier stuck down a blind alley with one IT round loaded, a kerrblade ahead and a kerrblade behind.

Captain Bipto:
I liked nuking barns with fusion disks ;P

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