General > Discussion

Blowi'n Holes In Buildings ;D

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Chriswriter90:
I realize that the game engine doesn't support fully destructible terrain :'(
But just hear me out,

I was watching Weaponology on the military channel US Army Engineers.
After the Engine is adjusted, we can have demo packs ;D

Use e'm to Blow Holes in Walls, Drop Down Through the Celling, and as Manually Detonated Land-mines 8)

npsbre:
I'm quite content with not having destructible terrain/buildings.  In XCOM1, it was often easiest to just blow apart most buildings, which strikes me as somewhat silly.  You've got a secret alien fighting organization, but it goes around conspicuously burning up the local real estate?  I like the sort of covert tactical feel of UFO:AI, which emphasizes covering doors and proper entry techniques even more than XCOM.

That said, I'm looking forward to destructible minor cover like furniture, etc.  This is what always annoyed me in tactical shooters like the Rainbow 6 series -- bad guys hiding behind indestructible cardboard, etc..

ghosta:
If i understood this right u can just destroy objects.
So if u want to destroy buildings the walls, the floor, everything have to be those objects. Is it possible to arrange those Objects in a random way? Like creating buildings, gardens, places or whole maps with a program?

For example a park:
First step u have to create a way through the park. Like drawing an applet u can make this with a few lines starting on random positions and ending on another random position (of course with some extra conditions for crossing paths or for not going backwards or something)
Second step arrange some trees. Lets say a number between 8 and 12 trees spread over the map. Trees built on the path should be removed.
Third step: Other objects like benches, fountains, street lamps, some people...

Possibly (nearly) every map being created ingame before the next mission starts.

knightsubzero:
special/covert forces do blow holes in buildings, blowing open doors, windows etc, take the SAS iranian embasy siege (thats the british/aus elite forces, the ones that make delta force look like pansies) they detonated explosives on the plate glass windows before entry to the building, and its certainly a common tactic to blow open doors.

blowing gates open etc, it does certainly give you more options, if you have a rocket launcher, and you know an alien was in a building, i doubt you would debate blowing a hole in the wall to kill the alien.

i do realize there may be engine limitations, but it would add, not subtract to the gameplay.

BTAxis:
Nobody said it was going to subtract from gameplay. It's just not going to happen because of the engine limitations (also mapping work involved - every destructible object has to be made manually, separately).

Or are you saying you're going to make it possible?

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