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My first bit of feed back and stuf
(1/1)
MunkyFish:
this is my first post on here so let me start by saying wow i had a passion for ufo enemy unknown (not so much the others) and this game has all the elements that made it so good.
i haven't stopped playing it since i found it 3 days ago
1 thing that did get to me was when i was in a bases defence mission i could only use the 8 troops set to my drop ship (i had about 15 men there) i dont know if this is something that u cant change but it might be an idea to let the player use all the troops that they have at a base
other than this UFO:AI rules and far surpasses enemy unknown
keep up the good work
blondandy:
the game is currently limited to 8 soldiers for a human-controlled team. you can certainly have more on an AI side.
I think the limitation is simply due to the interface (keymappings, HUD, ...). It should be sorted. it is in the 2.3 TODO
http://ufoai.ninex.info/wiki/index.php/TODO/2.3
MunkyFish:
ok well it was just an observation realy
i have spent a bit of time reading the forums now and something that has stuck in my mind is someone saying that u should use more of an xcom style interceptor screen i disagree maybe give u the option to do this but not by default as the current interceptors make me feel like a commander watching the battle (dogfight) from the comfort of my commandcenter the only bad thing about interceptors is that its so hard to shoot down a ufo but this will come with balancing
btw i am using 2.3 as 2.2 was over far to quick and 2.3 is just better in every way
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