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Author Topic: Particle Beam Cannon  (Read 11395 times)

Offline Doctor J

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Particle Beam Cannon
« on: March 28, 2008, 09:22:38 pm »
How many of you use the PB Cannon, and if so, which weapon used by your squad does it replace?  While it is massively damaging, it is much shorter in range than a Rocket Launcher and needs even more TUs.

Offline blondandy

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Re: Particle Beam Cannon
« Reply #1 on: March 28, 2008, 10:14:49 pm »
I find it impractical. I was thinking that if the TU stat increased in the campaign, then it might become useful.

Offline BTAxis

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Re: Particle Beam Cannon
« Reply #2 on: March 28, 2008, 10:39:03 pm »
It should become more important when human weaponry stops being effective. That never happens in 2.2, though.

Offline Doctor J

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Re: Particle Beam Cannon
« Reply #3 on: March 28, 2008, 10:52:12 pm »
However, with a range nominally the same as the SMG, there are lots of situations where it will never get close enough to fire.  Do we have an ETA for the "Tachyon-Beam Rockets"?  That seems like a much more effective late-game weapon.
« Last Edit: March 28, 2008, 10:58:11 pm by Doctor J »

Offline BTAxis

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Re: Particle Beam Cannon
« Reply #4 on: March 28, 2008, 11:46:19 pm »
Yes, actually. The ETA is "absolutely never".

Surrealistik

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Re: Particle Beam Cannon
« Reply #5 on: March 29, 2008, 09:19:22 pm »
What a dick. Anyways, yes, the PBC is impractical and is in need of an overhaul. Even assuming most conventional weapons to be obsolete (including the omnipotent SMG), it's overall a lacking weapon.

Offline shevegen

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Re: Particle Beam Cannon
« Reply #6 on: March 31, 2008, 02:02:36 am »
Maybe it has a supposed advantage in certain areas?
(My favourite example is the flame thrower, its just kinda cool to run with it into rooms and burn every alien on the way :D  )

Offline EchizenR

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Re: Particle Beam Cannon
« Reply #7 on: June 22, 2008, 04:16:19 pm »
Not sure about particle-beam weapon, but I would think particle-beam rifle is pretty good. Better accuracy than assault at long-range and seems to deal more damage.

Offline Telok

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Re: Particle Beam Cannon
« Reply #8 on: June 23, 2008, 12:44:40 am »
I tried to use the cannon a couple of times. No dice.

Short range, high TUs, inaccurate.

I gave it to my best heavy weapon soldier, supported by a sniper and SMG, all in nano-armor. Used it in an indoor fight, one large room with two entrances leading to a smaller room with stairs, everything was short range. Opposition was three Tamans in medium armor, armed with two plasma rifles and a plasma blaster. I was running this on standard difficulty.

I tried multiple save game reloads and methods of using the cannon. It never out performed the sniper rifle, indoors, at close range. The SMG is rather overpowered under current circumstances, but the alien armor difference is quite noticeable and I expect it to stop being useful with stronger aliens and heavy alien armor.

On reaction fire the SMG gets about two to three sprays per sniper shot, the sniper was getting two to three reaction shots per cannon reaction.That was trying the RF fire camping of the doorway to the other room. The cannon suffered from not just slow reaction, but it missed more than the other weapons too.

In an assault role it suffered from the high TUs and higher miss rate, damage seemed comparable to sniper aimed shots. Biggest issue here was getting people across the large room without dying from multiple plasma hits, the high TU cannon and both rifle suffered here but the SMG couldn't reliably kill aliens fast enough either. I regretted not bringing a flamer for this.

Playing peek-a-boo (breaking LoS to the doorway to lure an alien out then coming out to fire and hiding again) the cannon would have been as effective as the sniper rifle if it had been as accurate. The SMG and headshots from the rifle won out in this tactic, but a couple of plasma 'nades and GLs would worked better.

I've just used the particle cannons as income since then. Had similar experiences with the plasma blaster. While I do agree with BT about the beam rocket thing (although the response was slightly tactless, he has answered that before) there will need to be some advanced human weapon systems to take over the roles of the sniper rifle and close combat weapons without relying on the aliens for your ammunition. More and more in late (current) game missions I'm starting to lean toward heavy laser and GL squads with a 5/3 split. No alien can survive 4+ laser hits with GL support firing around corners and through windows/doors.

A sniper version of the bolter rifle? Plasma and gas rockets for the rocket launcher?

Offline BTAxis

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Re: Particle Beam Cannon
« Reply #9 on: June 23, 2008, 12:10:34 pm »
We will not be introducing any mor ehuman weapons, except maybe for multiplayer. The alien arsenal is vastly outnumbered as it is, and the aliens ARE supposed to have the superior weapons.

If some alien weapons are worthless in practice then those weapons need to be rebalanced. Incidentally, are we talking about 2.2 or 2.3 here? The weapons are different between them.

Offline Darkpriest667

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Re: Particle Beam Cannon
« Reply #10 on: June 23, 2008, 04:07:19 pm »
I still find the particle cannon to be useless compared to a machine gun :D


just my 2 cents..

Offline Telok

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Re: Particle Beam Cannon
« Reply #11 on: June 23, 2008, 06:10:28 pm »
Quote
We will not be introducing any mor ehuman weapons, except maybe for multiplayer. The alien arsenal is vastly outnumbered as it is, and the aliens ARE supposed to have the superior weapons.

If some alien weapons are worthless in practice then those weapons need to be rebalanced. Incidentally, are we talking about 2.2 or 2.3 here? The weapons are different between them.

Ah. It was 2.2, I need to get on the update bandwagon. Need to fool with the mapping tool too. Might need to get my girlfriend to try this too, she might be less of a distraction from this then.

Sounds like we need more alien weapons then. Perhaps some way to disassemble alien weapons for parts as with the alien craft? The parts could be reassembled into more human friendly items. That would keep the alien tech superior and require scavenging while allowing more research and useful weapon upgrades.

Offline DanielOR

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Re: Particle Beam Cannon
« Reply #12 on: June 23, 2008, 07:32:02 pm »
in 2.2.1, I find that particle rifle has a very respectable range of 150 and the pistol the meager 30... is it realy that bad?  or is it a typo and it is a good gun?