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Author Topic: Trunk 2.3 --> some problems..  (Read 8012 times)

Offline gargy2002

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Trunk 2.3 --> some problems..
« on: April 14, 2008, 02:26:05 pm »
Hi,
I've downloaded the newest trunk from SVN and compiled it. Compiling game was ok but there were some errors during compiling maps. I can start play the game but the first mission(UFO down) doesn't work. Firebird just landed but nothing's happened. I think the maps aren't compiled properly or there is another mistake, I don't know. It was my first compiling of a game. There is the record..
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: ./base
using /home/pepe999/.ufoai/2.3-dev/base for writing
Adding game dir: /home/pepe999/.ufoai/2.3-dev/base
execing default.cfg
couldn't exec config.cfg
execing keys.cfg

----- network initialization -------
libcurl/7.16.4 OpenSSL/0.9.8e zlib/1.2.3.3 libidn/1.0 initialized.

------ server initialization -------
added 7 maps to the mapcycle
...using language: en_GB.UTF-8

----- console initialization -------
couldn't load history
Console initialized.

------- video initialization -------
SDL version: 1.2.11
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: x11
I: setting mode 6: 1024x768 (fullscreen: no)
I: set swap control to 0
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 0 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 7300/PCI/SSE2
GL_VERSION: 2.1.2 NVIDIA 169.12
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1 selected]
using GL_EXT_texture_lod_bias
using GL_ARB_fragment_program
using GL_ARB_shading_language_100
ignoring GL_ARB_vertex_buffer_object
max texture units: 4
max texture size: detected 4096
but using 2048 as requested
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.6
... audio rate: 44100
... audio channels: 2
... driver: 'alsa'

------- input initialization -------
0 possible joysticks
no joystick found.

--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)
added alien base subsystem (check d)
added xvirate subsystem (check e)

----------- parse scripts ----------
Shared Client/Server Info loaded
... 99 items parsed
... 32 damage types parsed
... 57 map definitions parsed
... 26 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
music change to van_theme (from PsymongN3)
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.3-dev i386 Apr 13 2008 Linux DEBUG"
S_Music_Start: Playing music: 'music/van_theme'
CL_LanguageInit()... language settings are stored in configuration: en_GB.UTF-8
Could not find locale with id 'en_GB.UTF-8'
117 static models loaded
...uploaded 5 shaders
====== UFO Initialized ======

Cinematic videos/intro.roq not found
Switch grab input off
I: setting mode 6: 1024x768 (fullscreen: yes)
Changing to Singleplayer
Global data loaded - size 4446484 bytes
...techs: 177
...buildings: 22
...ranks: 16
...nations: 8

Changing to Singleplayer
Sanity check for script data
...buildings ok
...tech ok
...aircraft ok
...menu ok
music change to van_geoscape (from van_theme)
Changing to Singleplayer
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slot0'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 13297 bytes
...subsystem 'campaign' - saved 77 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 7479 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 8 bytes
...subsystem 'aircraft' - saved 353 bytes
...subsystem 'messagesystem' - saved 722 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'save1' saved.
music change to karlmacklin_geoscape (from van_geoscape)
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'
music change to van_geoscape (from karlmacklin_geoscape)
S_Music_Start: Playing music: 'music/van_geoscape'
Save 'slot0'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 13311 bytes
...subsystem 'campaign' - saved 173 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 7479 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 8 bytes
...subsystem 'aircraft' - saved 774 bytes
...subsystem 'messagesystem' - saved 1407 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'save1' saved.
music change to van_geoscape (from van_geoscape)
Save 'slot0'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 13311 bytes
...subsystem 'campaign' - saved 173 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 7479 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 8 bytes
...subsystem 'aircraft' - saved 718 bytes
...subsystem 'messagesystem' - saved 1407 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'save1' saved.
music change to van_geoscape (from van_geoscape)
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 13367 bytes
...subsystem 'campaign' - saved 263 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 7384 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 79 bytes
...subsystem 'aircraft' - saved 718 bytes
...subsystem 'messagesystem' - saved 1772 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
CM_LoadMap: "-farm/f_ +drop_firebird +craft_ufo_fighter +farmhouse_b +stables_b +barn_a +filler_l_b +farmhouse_a +stables_a +filler_l_a +silo +filler_l_a +silo +filler_l_a" "-32 -8 0 -24 -32 -32 -32 8 -16 -24 -8 -8 -16 16 8 8 8 24 -16 8 -16 -32 0 8 8 -32"
Couldn't load maps/farm/f_drop_firebird.bsp
********************
ERROR: Couldn't load maps/farm/f_drop_firebird.bsp
********************
==== ShutdownGame ====
music change to van_geoscape (from van_geoscape)
music change to karlmacklin_geoscape (from van_geoscape)
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 13327 bytes
...subsystem 'campaign' - saved 263 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 7384 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 79 bytes
...subsystem 'aircraft' - saved 718 bytes
...subsystem 'messagesystem' - saved 1772 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
CM_LoadMap: "-farm/f_ +drop_firebird +craft_ufo_fighter +farmhouse_a +field_a +filler_l_b +filler_l_b +farmhouse_b +filler_l_a +filler_l_b +silo +silo" "8 16 -24 -32 8 -32 -32 0 0 8 -32 -32 8 -16 8 8 24 -16 0 0 -32 -8"
Couldn't load maps/farm/f_drop_firebird.bsp
********************
ERROR: Couldn't load maps/farm/f_drop_firebird.bsp
********************
==== ShutdownGame ====
music change to van_geoscape (from karlmacklin_geoscape)
music change to van_geoscape (from van_geoscape)
S_Music_Start: Playing music: 'music/van_geoscape'
Loading savegame
...version: 3
...game version: 2.3-dev
Changing to Singleplayer
Global data loaded - size 4446484 bytes
...techs: 177
...buildings: 22
...ranks: 16
...nations: 8

Load 'slot0'
...subsystem 'size' - loaded 109 bytes
...subsystem 'base' - loaded 13311 bytes
...subsystem 'campaign' - loaded 173 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 3062 bytes
...subsystem 'research' - loaded 8448 bytes
...subsystem 'employee' - loaded 7479 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 8 bytes
...subsystem 'aircraft' - loaded 718 bytes
...subsystem 'messagesystem' - loaded 1407 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 1248 bytes
...subsystem 'transfer' - loaded 86384 bytes
...subsystem 'alien base' - loaded 130 bytes
...subsystem 'xvirate' - loaded 131076 bytes
File 'slot0' loaded.
music change to van_geoscape (from van_geoscape)
Changing to Singleplayer
Loading savegame
...version: 3
...game version: 2.3-dev
Changing to Singleplayer
Global data loaded - size 4446484 bytes
...techs: 177
...buildings: 22
...ranks: 16
...nations: 8

Load 'slot0'
...subsystem 'size' - loaded 109 bytes
...subsystem 'base' - loaded 13311 bytes
...subsystem 'campaign' - loaded 173 bytes
...subsystem 'hospital' - loaded 0 bytes
...subsystem 'market' - loaded 3062 bytes
...subsystem 'research' - loaded 8448 bytes
...subsystem 'employee' - loaded 7479 bytes
...subsystem 'aliencont' - loaded 0 bytes
...subsystem 'production' - loaded 8 bytes
...subsystem 'aircraft' - loaded 718 bytes
...subsystem 'messagesystem' - loaded 1407 bytes
...subsystem 'stats' - loaded 28 bytes
...subsystem 'nations' - loaded 1248 bytes
...subsystem 'transfer' - loaded 86384 bytes
...subsystem 'alien base' - loaded 130 bytes
...subsystem 'xvirate' - loaded 131076 bytes
File 'slot0' loaded.
music change to karlmacklin_geoscape (from van_geoscape)
Changing to Singleplayer
S_Music_Start: Playing music: 'music/karlmacklin_geoscape'
Save 'slotquick'
...subsystem 'size' - saved 109 bytes
...subsystem 'base' - saved 13367 bytes
...subsystem 'campaign' - saved 263 bytes
...subsystem 'hospital' - saved 0 bytes
...subsystem 'market' - saved 3062 bytes
...subsystem 'research' - saved 8448 bytes
...subsystem 'employee' - saved 7384 bytes
...subsystem 'aliencont' - saved 0 bytes
...subsystem 'production' - saved 8 bytes
...subsystem 'aircraft' - saved 718 bytes
...subsystem 'messagesystem' - saved 1407 bytes
...subsystem 'stats' - saved 28 bytes
...subsystem 'nations' - saved 1248 bytes
...subsystem 'transfer' - saved 86384 bytes
...subsystem 'alien base' - saved 130 bytes
...subsystem 'xvirate' - saved 131076 bytes
Campaign 'QuickSave' saved.
------- Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
CM_LoadMap: "-farm/f_ +drop_firebird +craft_ufo_fighter +field_c +filler_l_a +farmhouse_a +farmhouse_b +barn_a +silo +filler_s +filler_l_a +silo +filler_s" "-16 -32 0 -8 -32 0 0 24 8 -24 -32 -32 -16 -16 0 -16 24 24 8 -32 -32 -8 -24 -8"
Couldn't load maps/farm/f_drop_firebird.bsp
********************
ERROR: Couldn't load maps/farm/f_drop_firebird.bsp
********************
 ???
« Last Edit: April 17, 2008, 02:38:35 pm by gargy2002 »

Offline BTAxis

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Re: Trunk 2.3
« Reply #1 on: April 14, 2008, 02:42:17 pm »
Please also post the errors you got when compiling the maps.

Offline Kildor

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Re: Trunk 2.3
« Reply #2 on: April 14, 2008, 03:55:44 pm »
On windows XP I have

Offline Kildor

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Re: Trunk 2.3
« Reply #3 on: April 14, 2008, 04:26:06 pm »
shit :-(
On winXP I have 'permission denied' on maps.
exist .bsp was created with old ufo2map.


hospital.bsp
12.04.08 14:50
hospital.map
13.04.0823:23

Have this log in fileMonitor

Columns:
Time-Process-Rewuest-path-Result-Other
21:18:24   ufo2map.exe:456   OPEN   D:\mount\new\ufoai\base\maps\b\hospital.map   REPARSE   Options: Open  Access: All   
21:18:24   ufo2map.exe:456   OPEN   D:\mount\new\ufoai\base\maps\b\hospital.bsp   REPARSE   Options: Open  Access: All   
21:18:24   ufo2map.exe:456   OPEN   D:\mount\new\ufoai\base\maps\b\hospital.map   REPARSE   Options: Open  Access: All   
21:18:25   ufo2map.exe:456   CREATE   D:\mount\new\ufoai\base\maps\b\hospital.bsp   REPARSE   Options: OverwriteIf  Access: All   

Offline blondandy

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Re: Trunk 2.3
« Reply #4 on: April 14, 2008, 05:21:18 pm »
I had problems from ufo2map as well. seems to be windows specific, and the message indicates that the .bsp cannot be opened for writing becuase it is already open.

As a workaround, delete all existing .bsp before starting.

or use

make -f makefile.win

instead. (in \base\maps AFAIR)

I plan to write some notes on make for windows users on the wiki - but have not done yet.


Offline Kildor

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Re: Trunk 2.3
« Reply #5 on: April 14, 2008, 07:39:21 pm »
delete all -- it`s ugly because I want to use -onlynewer arg with ufo2map…

Offline gargy2002

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Re: Trunk 2.3
« Reply #6 on: April 15, 2008, 03:26:51 am »
Please also post the errors you got when compiling the maps.
Sorry I deleted them but I am trying to compile it again. There is the example...
pepe999@pepe999-laptop:~/ufoai/trunk$ make maps
./ufo2map -nice 19 -extra base/maps/community_centre/cm_drop_herakles.map
---- ufo2map 1.2.1 ----
nice = 19
extrasamples = true
path: 'base/maps/community_centre/cm_drop_herakles.map'
gamedir: /home/pepe999/ufoai/trunk/base/
Could not load image pk3
...map: '/home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_herakles.map'
...bsp: '/home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_herakles.bsp'
entering /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_herakles.map
     LEVEL: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 258)
 UNITCHECK: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 524288)
 CONNCHECK: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 524288)
Writing /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_herakles.bsp
    0 seconds elapsed
----- Radiosity ----
0 direct lights for night lightmap
FACELIGHTS: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 27)
FINALLIGHT: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 27)
    0 seconds elapsed
0 direct lights for day lightmap
FACELIGHTS: 10..20..30..40..50..60..70..80..90.. (time:    1s, count: 27)
FINALLIGHT: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 27)
    1 seconds elapsed
writing /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_herakles.bsp
sum:     1 seconds elapsed

./ufo2map -nice 19 -extra base/maps/community_centre/cm_drop_firebird.map
---- ufo2map 1.2.1 ----
nice = 19
extrasamples = true
path: 'base/maps/community_centre/cm_drop_firebird.map'
gamedir: /home/pepe999/ufoai/trunk/base/
Could not load image pk3
...map: '/home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_firebird.map'
...bsp: '/home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_firebird.bsp'
entering /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_firebird.map
     LEVEL: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 258)
 UNITCHECK: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 524288)
 CONNCHECK: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 524288)
Writing /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_firebird.bsp
    0 seconds elapsed
----- Radiosity ----
0 direct lights for night lightmap
FACELIGHTS: 10..20..30..40..50..60..70..80..90.. (time:    2s, count: 106)
FINALLIGHT: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 106)
    2 seconds elapsed
0 direct lights for day lightmap
FACELIGHTS: 10..20..30..40..50..60..70..80..90.. (time:    3s, count: 106)
FINALLIGHT: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 106)
    3 seconds elapsed
writing /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_drop_firebird.bsp
sum:     5 seconds elapsed

./ufo2map -nice 19 -extra base/maps/community_centre/cm_main.map
---- ufo2map 1.2.1 ----
nice = 19
extrasamples = true
path: 'base/maps/community_centre/cm_main.map'
gamedir: /home/pepe999/ufoai/trunk/base/
Could not load image pk3
...map: '/home/pepe999/ufoai/trunk/base/maps/community_centre/cm_main.map'
...bsp: '/home/pepe999/ufoai/trunk/base/maps/community_centre/cm_main.bsp'
entering /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_main.map
     LEVEL: 10..20..30..40..50..60..70..80..90.. (time:    2s, count: 258)
 UNITCHECK: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 524288)
 CONNCHECK: 10..20..30..40..50..60..70..80..90.. (time:    1s, count: 524288)
Writing /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_main.bsp
    4 seconds elapsed
----- Radiosity ----
17 direct lights for night lightmap
FACELIGHTS: 10..20..30..40..50..60..70..80..90.. (time:  152s, count: 4721)
FINALLIGHT: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 4721)
  152 seconds elapsed
0 direct lights for day lightmap
FACELIGHTS: 10..20..30..40..50..60..70..80..90.. (time:  129s, count: 4721)
FINALLIGHT: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 4721)
  130 seconds elapsed
writing /home/pepe999/ufoai/trunk/base/maps/community_centre/cm_main.bsp
sum:   286 seconds elapsed

./ufo2map -nice 19 -extra base/maps/eaglenest.map
---- ufo2map 1.2.1 ----
nice = 19
extrasamples = true
path: 'base/maps/eaglenest.map'
gamedir: /home/pepe999/ufoai/trunk/base/
Could not load image pk3
...map: '/home/pepe999/ufoai/trunk/base/maps/eaglenest.map'
...bsp: '/home/pepe999/ufoai/trunk/base/maps/eaglenest.bsp'
entering /home/pepe999/ufoai/trunk/base/maps/eaglenest.map
     LEVEL: 10..20..30..40..50..60..70..80..90.. (time:    2s, count: 258)
 UNITCHECK: 10..20..30..40..50..60..70..80..90.. (time:    1s, count: 524288)
 CONNCHECK: 10..20..30..40..50..60..70..80..90.. (time:    0s, count: 524288)
Writing /home/pepe999/ufoai/trunk/base/maps/eaglenest.bsp
    4 seconds elapsed


Offline blondandy

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Re: Trunk 2.3
« Reply #7 on: April 15, 2008, 01:20:06 pm »
so, they work now?

Offline gargy2002

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Re: Trunk 2.3
« Reply #8 on: April 15, 2008, 03:00:34 pm »
so, they work now?
Yes, now it works fine. I'm a BFU I missed to install 2 packages(wiki manual). Graphics seems to be good but the fire mode is a little bit more complicated. The old one was better I guess... :)

Offline blondandy

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Re: Trunk 2.3
« Reply #9 on: April 15, 2008, 03:22:02 pm »
Quote from: gargy2002
The old one was better I guess... :)

You suggest X-COM is better than UFO:AI?

Sacrilege! Burn the heretic!

The reaction fire and firemodes, etc need getting used to, and are still being worked on.

Offline gargy2002

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Re: Trunk 2.3
« Reply #10 on: April 16, 2008, 01:31:17 am »
You suggest X-COM is better than UFO:AI?

Sacrilege! Burn the heretic!

The reaction fire and firemodes, etc need getting used to, and are still being worked on.
I have never played X-COM so I don't know what is better. I'll see but should be all right, it's just the beginning of the game...:)

Offline gargy2002

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Re: Trunk 2.3
« Reply #11 on: April 17, 2008, 03:06:22 am »
I'd like just report some problems.
I have 2 power armour but I didn't research them. I can buy them but can't produce them and they probably doesn't work because after three single shots from the plasma blaster the soldier dies.
Some soldiers have no enough TUS. If I have reaction fire turn on, they can't move(1 TUS). I can shoot just one fire but the aliens shoot like Rambo and even after that move so they are much better than Phalanx.
In the one map there are squares over all screen.
I think the main panel on the right is too big and the geoscape is like small. Resolution 1280x800.
In the last mission I got an error and the game crashed down:
 Loading game.so -------
LoadLibrary (./base/game.so)
==== InitGame ====
CM_LoadMap: "-ufocrash/uc_ +drop_firebird +craft_crash_fighter +h03 +h03 +h05 +h01 +h01 +h01 +h02 +h02" "8 -16 -24 -8 16 0 -24 8 0 -16 -8 16 8 16 -24 -16 -8 -16 24 16"
checksum for the map '+ufocrash': 2034243835
ufo script checksum 2069237183
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
Map: +ufocrash
music change to PsymongN5 (from turinItalyM)
Starting the game...
pepe999 has joined team 0
(player 0) It's team 1's round
pepe999 has taken control over team 1.
music change to ufo1 (from PsymongN5)
S_Music_Start: Playing music: 'music/ufo1'
music change to ufo2 (from ufo1)
S_Music_Start: Playing music: 'music/ufo2'
Wrote keys.cfg
Error: Received signal 11.

It also happened in the 2.2 trunk - final stable version..
The reaction fire is quite difficult. There are 2 modes and I'm little bit confused how it works.


Offline blondandy

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Re: Trunk 2.3 --> some problems..
« Reply #12 on: April 21, 2008, 10:36:54 am »
To solve your tactical issues with the new RF system, and few TU;
-for close work try the SMG, 12TU for full auto.
-for long range (32 squares+) use crouched sniper rifles.

I am not sure if the TU increases with experience (kills) ATM. If it does, it is a bit of a slow increase, IMO.