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New Campaign Q's

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Doctor J:
Okeh, i finally got 2.3 to hold together long enough to get through a mission.  There are two issues that concerned me enough to ask:

1) As soon as i built my home base i immediately started construction on a Small UFO Hangar.  A few hours before it gets completed i get the Farm mission [the one with the landed Scout].  The mission was fairly rough [it seems i had forgotten to equip armor], but i got through it ... and was forced to sell the Scout.  To add insult to injury, the hangar was completed before my Firebird got home.  On the bright side, the money from the sale of the Scout enabled me to go on a base building spree.   :o  So if campaigns are not going to start with a UFO hangar, can we please put a delay on the Farm mission until two weeks into the campaign?

2) One of the farmer's daughters killed two of my men with a Plasma Pistol and was later seen with a Plasma Rifle when i put her down.  I know from other threads in the forum that we don't have psi control, so to what do i attribute her aggressiveness?  Is this a really early XVI infection?

knightsubzero:
pms

kracken:

--- Quote from: Doctor J on April 11, 2008, 01:08:32 am ---and was forced to sell the Scout.

--- End quote ---
I just tested, and it seems to work fine here. Are you sure you UFO hangar wasn't full already ? Please check in the 'Base summary' menu (you should see 0/1 in front of Small UFO hangar if it's empty)


--- Quote from: Doctor J on April 11, 2008, 01:08:32 am ---So if campaigns are not going to start with a UFO hangar, can we please put a delay on the Farm mission until two weeks into the campaign?

--- End quote ---
Don't worry, you're going to have far more UFO available in 2.3 than in 2.2 :) . Even if you can't get this UFO, you'll have other missions to collect a UFO scout.


--- Quote from: Doctor J on April 11, 2008, 01:08:32 am ---2) Is this a really early XVI infection?

--- End quote ---
No, AFAIK missions with human enemy is not implemented yet. This is a bug. That would be nice if you could open a bug tracker with a savegame allowing to reproduce this bug (if it's reproducable).

Doctor J:

--- Quote from: knightsubzero on April 11, 2008, 06:00:22 am ---pms

--- End quote ---

Good one!   :D

Doctor J:

--- Quote from: kracken on April 11, 2008, 11:56:10 am ---I just tested, and it seems to work fine here. Are you sure you UFO hangar wasn't full already ? Please check in the 'Base summary' menu (you should see 0/1 in front of Small UFO hangar if it's empty)
<snip>
No, AFAIK missions with human enemy is not implemented yet. This is a bug. That would be nice if you could open a bug tracker with a savegame allowing to reproduce this bug (if it's reproducable).

--- End quote ---

Point 1: When i start a new campaign in 2.3, there is no UFO hangar until i build one.  Are you saying you start with one?

Point 2: Would it be better to attach the savegame pre-mission or post-mission?

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