General > Discussion

Feedback from one more XCOM vet

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Mattn:

--- Quote from: JohnC2008 on April 02, 2008, 01:30:39 am ---- Footsteps? sound effects for soldiers walking on various terrains and floors (soft and hard ground), and for movement of different alien species or civilians. I would be happy to contribute audio samples to this if they are still needed.
--- End quote ---
They are still needed - feel free to contribute - see our wiki section about sound format and so on.

Mattn:

--- Quote from: JohnC2008 on April 02, 2008, 01:30:39 am ---- Music: is there a way to easily change out the default music? I have a good collection of creepy sci-fi mood music that would be ideal and after playing the game for hours on end the current music become monotonous and distracting so that I just turn it off.

--- End quote ---

There is - all our music is stored in base/music/ and all of them are ogg files. Just replace them.

shevegen:
Wow that is a long list :)

Doctor J:
Keep in mind that on 2.2 you'll only ever hear van_geoscape and one other [forget the title right now].

Falion:
I have only found this game today, so I can make no intelligent comparisons to the X-COM I played back in the mid 90's. After reading John C's remarks, I can only hope his suggestions are applied to any future release of this game. I am amazed, but quite pleased that this is freeware... here's to your continued efforts and my salutes to the Dev team :)

EDIT: Would it be at all possible to allow the camera to be moved even further down ( perhaps an additional 5-10% ), as it is a bit difficult to see sometimes, from such an angle. I seem to remember that X-COM was not such an acute from the top down viewing angle...yet it was long ago so maybe it was so. Even using F and R completely, there is still not enough of a viewing angle adjustment as would be nice to have.

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