Blast, I was going to reply first. I'll make some points anyway.
Geoscape, I agree, more detail, where was it, it's only a mild annoyance to me, but it would help a bit and shouldn't be too hard to implement (I'm not a coder, so I may be wrong)
I do believe they want to put something in, I think it's too hard to take them down, but it's being worked on afaik
When I've been playing there's been a reasonable amount of supply ships and scouts, it does make sense to have more harvesters than others i think though.
Change difficulty level if you find it easy. I know we all say it, but yeah.
IIRC there are sopme changes in the TODO, not sure about specifics, but it should be better than the current.
Tactical
I found some maps to be a bit big for my ply style, maybe that's a personal thing, also, maps are made by the players, you want something better, make it (I hear the map editor is not too hard to use, I haven't myself, probably for the same reasons you haven't)
I HATE the civs, that's always how I lose, some are just too hard to save, and if you leave a site, you're going to lose dozens of civs.
I don't have too much of an opinion on this, there should be some minor tweaks I think, but it's ok.
I recall there being a number in a box for each char, I think that's waht should be implemented, or something similar, your idea sounds ok.
I think this would be a bit much (personal preference), I've gotten used to the system they have, but if it was upgradfed, there'll be no complaints from me.
This one only makes the hurt die faster, I like that there's no real performance issues, if any, I think they should be minor, blame training or something.
Yeas, this one is a major engine issue, very hard to implement from my understanding.
Equipment
On the TODO
Will have to be careful with that one, I prefer the idea of robots under your control (Underpowered) which would make this not too necessary
Flashbang and run up with a stun, I think it's a bit more real, tranq darts would have to be for specific species, and only ones that you'ev biopsied, if you want to be realistic, too much craziness.
Equippable sheild, I see issues implementing that into the game, also don't think it would add enough for waht it'd take. Maybe when someone's not got enough to do, which wont be for ages (Or is someone working on this?)
This has been discussed, I think the general concensus is no, the guns are made for long range only, should not be used in tacticals.
MOre guns are on the way, needs coding, artwork, etc.
Floater armour, there's an idea in the works, wont be too many releases away (I hope)
Misc.
Needs coders, and artists. I'm sure everyone wants something along these lines (Maybe not the A OR B, but make specialising important, and harder to switch out of)
Some places will be converted as such by aliens, I think that's what the virus does, otherwise how they did it in XCOM
Needs more artists, you willing?
Some aliens don't even have blood, just air tubes that everything zooms through. Could be done, I would say no to trails though, if it came to a vote.
I know my opinion doesn't often mean much, but I'm seeing what I can do to working towards what I want from the game (When appropriate)
tl;dr Some good points, most need contribution, do you have some skills you could put towards it? We'd loooove it, kthx