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Author Topic: Future of UFO AI polygon count?  (Read 3576 times)

Offline xcom9

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Future of UFO AI polygon count?
« on: April 24, 2008, 10:04:07 pm »
I was just wondering.  I maybe like to submit some models for Ufo Ai.  In the future though will UFO AI allow for a higher polygon count? bump mapping, normal mapping?  Why don't they triple the polygon count?  Will the computers or Ufo engine not allow for it?

Offline Mattn

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Re: Future of UFO AI polygon count?
« Reply #1 on: April 25, 2008, 08:45:52 am »
we are already supporting a triple of the supported polycount as original quake2 had it (or maybe even more). Our "problem" is, that we can't really work with pvs, but have to render the whole level the player is at. We are using the quake2world render engine where jdolan did a great job with - he's currently working on glsl shaders and neat little things - as soon as he is done with it i'm sure we will merge it into ufoai. but we will also provide a fallback for older hardware.