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Author Topic: .ufo and .pk3  (Read 3723 times)

Jagger

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.ufo and .pk3
« on: April 28, 2008, 06:05:08 am »
I didn't want to make a new topic, but I couldn't find a suitable one to place this.

After unpacking a pk3 into it's .ufo's (Correct directory structure, game ran with the .pk3 renamed/removed) I try to modify them to my liking (Loosened civilian deaths, weapon "Balancing" etc.). Files change ok, save fine, all that stuff. But once playing, whenever the game reaches a part where the change would have an effect, that part of the file reverts (Weapon is loaded, that weapons stats revert).

I don't know how it knows the original, as I have removed the old .pk3 entirely (And am loading from .ufo's) and I was wondering if there was a way to keep changes made? I just realised I didn't consider making the files read-only.

Edit: Ok, that was it, set files to read only, and it's fixed. Mods, delete if you want, otherwise maybe leave for future reference if others come across this.
« Last Edit: April 28, 2008, 06:12:19 am by Jagger »

Offline BTAxis

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Re: .ufo and .pk3
« Reply #1 on: April 28, 2008, 11:38:35 am »
As far as I know, the game should do that at all. I can't think of a single good reason why it would, anyway. You can file this as a bug on the sf tracker if you want.