General > Discussion

Ideas for new technologies

<< < (4/9) > >>

BTAxis:

--- Quote from: Serrax on March 31, 2008, 09:59:12 pm ---BTW: If there was the OICW insteat of 4 other weapons, this would have saved coding, modeling...  ;)

Than this issue is simply a question of priorities?

--- End quote ---

Quite a lot of the weapons we use now were done before mattn even took over the project (i.e. before the "death" of the first project). After that we got some new models, but not nearly as many as we had already. Don't think we just conjure these things out of our hats.

It's really a question of manpower, combined with the dev team's opinions. If there are people willing to make a model for their idea, then they have a shot at getting it included in the game. It is still subject to approval, and maybe the idea needs to be changed in some ways to fit in, but we're not really in a position to turn down art.

What is happening in this thread, though, is people throwing up lots of different ideas, and then looking at the devs, expecting them to make it happen. That tends not to work. We have enough ahead of us as it is, including modeling work.

brainy19:
One type of "projectile" I haven't seen much of is a gun that shoots electricity.  You want a fearsome alien weapon?  A gun that shoots electricity and reflects to the surrounding soldiers, damaging multiple soldiers.

Doctor J:

--- Quote from: brainy19 on April 01, 2008, 03:34:50 am ---A gun that shoots electricity and reflects to the surrounding soldiers, damaging multiple soldiers.

--- End quote ---

The reflection would have to relatively short ranged, right?  Like it wouldn't work if the soldiers weren't adjacent to each other??

Doctor J:
@ BTAxis: is it okay if we 'brainstorm' together without the demand that you implement it for us?  If one of us users gets excited enough about some of these ideas, it might motivate us to create the necessary graphics/sounds/scripts... 

From the perspective of the player, it is okeh to have the most efficient tools for the job when the mood is serious.  There might be times, however, when we might be willing to forgo the standard loadout for something unusual or 'fun'.  Swords, anyone http://ufoai.ninex.info/forum/index.php?topic=2230.15?  Therefore, there really is no such thing as too many weapons on the human side.  The only issue here is whether a particular weapon is exciting enough to be used sometimes.  If there is no interest in using it, THEN there's no point in including it.  In either case, i wouldn't expect you to do more than take what we create and patch it in.

So in that spirit, let me offer another trial balloon: a bullet that has been variously called an Accelerator or GyRoc.  The idea is that these large caliber bullets have a built in rocket motor.  Therefore the primer would be much smaller than normal for minimal recoil.  After leaving the barrel, the rocket causes the round to accelerate until impact or burnout.  This would allow an Accelerator pistol or SMG to comfortably fire a 15 mm round which could in turn have a payload such as armor piercing or HE.  An Accelerator rifle or MG could have a 20 mm round.  The limitations would be weight and a somewhat lower accuracy.  Plus i haven't yet decided whether this should belong in a new tech tree, or have it branch off something existing [Bolter, again?].

Zorlen:

--- Quote from: Doctor J on April 04, 2008, 08:43:03 am ---So in that spirit, let me offer another trial balloon: a bullet that has been variously called an Accelerator or GyRoc.  The idea is that these large caliber bullets have a built in rocket motor.  Therefore the primer would be much smaller than normal for minimal recoil.  After leaving the barrel, the rocket causes the round to accelerate until impact or burnout.  This would allow an Accelerator pistol or SMG to comfortably fire a 15 mm round which could in turn have a payload such as armor piercing or HE.  An Accelerator rifle or MG could have a 20 mm round.  The limitations would be weight and a somewhat lower accuracy.  Plus i haven't yet decided whether this should belong in a new tech tree, or have it branch off something existing [Bolter, again?].

--- End quote ---
I've suggested something similar, even made a draft model for such :-) (btw, it was my first experience with Wings 3D):
http://ufoai.ninex.info/forum/index.php?topic=2242.0

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version