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Ideas for new technologies

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brainy19:
One thing I like about games like XCOM is the technologies you get to research.  I always liked to gain the technology advantage whenever playing any sort of strategy war game.

That's why I'm using this forum for people to suggest and present their thoughts for any new technologies that can be implemented in this game.  One idea I had was the usage of antimatter in weapons.  Some ideas the US military had with antimatter in real life was to put antimatter in bullets, making the target an exploding target.  Also with antimatter, a nuke could be the size of a pinhead.  I figured we could adopt these ideas for UFO:AI.

Another idea is the ability to upload new technologies for the game, like how some games can be updated with new goodies with XBOX Live.  Anyone can suggest the idea for the technologies and model it and only if it gets approved, will it be uploadable into the game.

Any thoughts?

knightsubzero:
what about the microwave emitter...

http://www.lattimore.id.au/2005/07/25/microwaving-adversaries/

Doctor J:

--- Quote from: knightsubzero on March 30, 2008, 01:07:54 pm ---what about the microwave emitter...
--- End quote ---

Daddy likes!  I have read of pistol-sized versions in cyberpunk literature.  It wouldn't do gobs of damage to flesh [same penetration as the Particle Beam, however], but would absolutely ravage robots and electronic devices such as implants and powered armor.

I've got a few more ideas [developments of the Bolter]:

1) A gauss rifle firing needles with enough precision to replace the Sniper Rifle.

2) An electromag grenade launcher - progressive replacement for the 1970s tech grenade launcher; better range.

brainy19:
Hmmm... the microwave emitter could be an advanced ranged flamethrower, in which enemies from a distance can experience the same type of damage (or more deadly) from the microwave emitter but from a larger rage than the flamethrower.

Also, for the gauss weapon and grenade launcher ideas, are you saying they are some sort of derivatives from the railgun weapon?  If so, then the bolster rifle technology could be a prerequisite for these techs.

I wonder what admin has to say about this...

Vyper:
I would be happy for them to just update the human weapons you start with to modern "real life" standards.  IE more accurate Gls and RPGs, More accurate small arms and some new attachments/ammo for the weapons. Making them a bit more viable later in the game.

Examples.

None lethal rounds. Bean bag rounds for large bore weapons (shotguns, GLs)
AP rounds, Glaser etc http://en.wikipedia.org/wiki/Armor-piercing_shot_and_shell / http://www.dakotaammo.net/products/glaser/glaser.htm
Tasers http://www.taser.com/products/military/Pages/default.aspx
M203/Masterkey(shotgun) attachments http://en.wikipedia.org/wiki/KAC_Masterkey
Laser sights for "Close" weapons Flash light attachments for almost everything
Accuracy of GL is slightly off IMO its about as good and 1st gen smooth bore grenade launchers IE Blurp guns
Accuracy of the rocket launcher is terrible ATM (2.2). In most open maps, I can't hit the side of a building consistently with a 30+ skill. I completely understand the idea that they aren't terribly accurate. I have used the AT4 and RPG7 in my military days and at 100 meters you can, with little skill, hit a 3 man bunker (roughly 10'/8'/4') most times. AT4 being the more accurate of the 2 IMO.

You could do a research heading for each weapon type. IE improved laser or Improved SMG These would allow attachments, lower tu costs or just add a little more damage or accuracy. IMO we should never not have something to research. Even if it's a minor improvement overall. I am not paying for those lab coat wearing geeks to stand around and wait for the next alien discovery to spark an idea.

Some new toys should come from the Civ side as well. This game plays out over years so why not have the Civs build a few new toys and let us improve/adapt them for Phalanx use. Seems the R&D output of earth comes to a stand still once the aliens attack.

For weapons the trees would look like this.

SMG ------\-------------------------------------------\
                 Flashlight                                                AP ammo(-3 dmg reduction due to armor)     
                  \                                                             \                                         
                    Laser sight (+3 user Acc, +2 TU )                 Glazer ammo (+5 dmg)               
                     \                                                             \
                       Recoil suppression (-1 TU )                         ???
                        \
                          Bullpup config (+10 range, -0.2 spread)
                           \                                                                                                     
                             Improved SMG (+3 user Acc, -1 TU, -0.3 spread,  +15 range)
                              \ 
                                ???

That is at least 6 new researches for a single weapon. These are only examples and the Values could be completly different

I could easily make a mock up of the tree for each weapon type if the devs or anyone else is interested.
                 





 

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