Development > Artwork

Display of Radar Fog-of-War

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Winter:

--- Quote from: BTAxis on March 16, 2008, 01:04:50 am ---I'm not sure about the always on thing... It's probably going to be annoying, especially with incomplete coverage (and coverage is not supposed to ever be complete, at least not with the inner "detection" range), so I'd argue for a toggled overlay.

--- End quote ---

I thought that was implied, I would never support an always-on overlay. It has to be toggled like the other filters we've got (political, XVI, etc.).

Regards,
Winter

Kamuflaro:
The pic looks cool, but I don't really see the use of it... either you discovered the ufo or you didn't.
Everything what seeing the radar is usefull for, is when building a new base. But even then you will have to aproximate, because you can't see the radar circle for the new base.

eleazar:

--- Quote from: Winter on March 16, 2008, 12:47:49 am ---Hmm. Okay, I can see your point, but I'm still not sure I'm entirely happy. The grey of the areas without coverage just seems . . . not quite right. Maybe making it a little bit darker would help, make it more intuitive. Right now the areas with the most radar visibility are darker than the areas with less visibility, which speaking as a gamer throws me for a bit of a loop.
--- End quote ---

Sure black would be a more idea choice, but it doesn't work in our situation... when pretty much an entire hemisphere of the planet can be solid black at once (pacific at night), a black overlay would be nearly invisible, and thus useless



--- Quote from: Kamuflaro on March 16, 2008, 12:58:07 pm ---The pic looks cool, but I don't really see the use of it... either you discovered the ufo or you didn't.
Everything what seeing the radar is usefull for, is when building a new base. But even then you will have to aproximate, because you can't see the radar circle for the new base.

--- End quote ---
.

IIRC types of events things for later releases will not automatically pop up on your map... they might remain hidden... but radar  coverage and fly-overs will help to reveal them.  Thus it's relevant to the player where he has coverage and how much.... not just when there's a UFO around.

Being able to toggle the filters is fine... but i believe they should be independently toggle-able, so they player can display all the information he wants at once.

Winter:

--- Quote from: eleazar on March 16, 2008, 09:03:34 pm ---Sure black would be a more idea choice, but it doesn't work in our situation... when pretty much an entire hemisphere of the planet can be solid black at once (pacific at night), a black overlay would be nearly invisible, and thus useless
--- End quote ---

I never said 'black'. I said 'darker'.



--- Quote ---IIRC types of events things for later releases will not automatically pop up on your map... they might remain hidden... but radar  coverage and fly-overs will help to reveal them.  Thus it's relevant to the player where he has coverage and how much.... not just when there's a UFO around.
--- End quote ---

Even above and beyond that, having a visual representation of your current radar coverage is a good tool as a commander and a nice feature. Especially when we incorporate non-base installations, such as radar towers and SAM sites.



--- Quote ---Being able to toggle the filters is fine... but i believe they should be independently toggle-able, so they player can display all the information he wants at once.

--- End quote ---

Yes, that has always been the idea.

eleazar:

--- Quote from: Winter on March 16, 2008, 10:04:27 pm ---I never said 'black'. I said 'darker'.
--- End quote ---
*shrug* similar problem.  A dark grey starts to look like just another shadow over the land, especially in the "detection" zone, and there's just not enough contrast to see what's what without increasing the opacity of the overlay, and thereby causing more issues.
See attached. i changed the mask color half way from the grey it was to black.  Notice the "detection" zone above Russia.  You couldn't hardly see the difference if it weren't for the faint lines i left in.



Of course, there's no obvious reason for the ocean to be so nearly black, nor for the night to be so absolute.

Personally i'd like to see rather than a shaded sphere, one that used the nigh-lights texture on half with a narrow zone of blending.  It would look more attractive, and with the proper adjustment (lighter oceans) allow a black radar fog-of-war to work.

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